Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIBanishSelectLogicArgument.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

24 lines
1.1 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIBanishSelectLogicArgument : AISelectLogicArgumentBase
{
public override AIScriptTokenArgType LogicType => AIScriptTokenArgType.BANISH_LOGIC;
public AIBanishSelectLogicArgument(List<string> args)
: base(args)
{
}
public override AIVirtualCard SelectSingleTarget(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
{
return AISimulationRemovalUtility.SelectRemovalTarget(candidates, tagOwner, field, playPtn, situation, worstOrBest, AIRemovalType.Banish);
}
public override List<AIVirtualCard> SelectMultipleSelectedTargets(List<AIVirtualCard> candidates, int selectCount, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
{
return AISimulationRemovalUtility.SelectMultipleRemovalTargets(candidates, tagOwner, field, playPtn, situation, worstOrBest, AIRemovalType.Banish, selectCount);
}
}