Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
96 lines
3.0 KiB
C#
96 lines
3.0 KiB
C#
using System.Collections.Generic;
|
|
|
|
namespace Wizard;
|
|
|
|
public class AIAttackDestroy : AIWhenAttackOrWhenFightTagArgument
|
|
{
|
|
public override bool IsActivateWhenEvalInstantAttack => true;
|
|
|
|
public AIAttackDestroy(string text)
|
|
: base(text)
|
|
{
|
|
}
|
|
|
|
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
|
|
{
|
|
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
|
|
if (targetsFromField != null && targetsFromField.Count > 0)
|
|
{
|
|
switch (base.SelectType)
|
|
{
|
|
case AIScriptTokenArgType.ALL_SELECT:
|
|
AISkillSimulationUtility.DestroyAll(targetsFromField, field, situation);
|
|
break;
|
|
case AIScriptTokenArgType.RANDOM_SELECT:
|
|
AISkillSimulationUtility.DestroyRandom(targetsFromField, tagOwner, field, playPtn, situation);
|
|
break;
|
|
default:
|
|
LogSelectTypeError(base.SelectType);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override bool CanKillTarget(AIVirtualCard tagOwner, AIVirtualCard target, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, AIBarrierPseudoSimulationInfo simBarrier, ref int totalDamage)
|
|
{
|
|
if (target.IsIndependent || target.IsIndestructible)
|
|
{
|
|
return false;
|
|
}
|
|
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
|
|
if (targetsFromField != null && targetsFromField.Contains(target))
|
|
{
|
|
switch (base.SelectType)
|
|
{
|
|
case AIScriptTokenArgType.ALL_SELECT:
|
|
return true;
|
|
case AIScriptTokenArgType.RANDOM_SELECT:
|
|
{
|
|
AIVirtualCard card = AISimulationRemovalUtility.SelectRemovalTarget(targetsFromField, tagOwner, field, playPtn, situation, AISelectTargetPattern.Worst, AIRemovalType.Destroy);
|
|
return target.IsSameCard(card);
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public override bool CanKillAnyTarget(AIVirtualCard tagOwner, List<AIVirtualCard> targetList, AIVirtualField field, AIVirtualAttackInfo situation, List<int> playPtn, List<AIBarrierPseudoSimulationInfo> simBarrierList, int[] realDamageList)
|
|
{
|
|
if (targetList == null || targetList.Count <= 0)
|
|
{
|
|
return false;
|
|
}
|
|
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
|
|
if (targetsFromField == null || targetsFromField.Count <= 0)
|
|
{
|
|
return false;
|
|
}
|
|
switch (base.SelectType)
|
|
{
|
|
case AIScriptTokenArgType.ALL_SELECT:
|
|
{
|
|
for (int i = 0; i < targetList.Count; i++)
|
|
{
|
|
if (targetList[i].IsSameCardIncluded(targetsFromField))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case AIScriptTokenArgType.RANDOM_SELECT:
|
|
return AISimulationRemovalUtility.SelectRemovalTarget(targetsFromField, tagOwner, field, playPtn, situation, AISelectTargetPattern.Worst, AIRemovalType.Destroy).IsSameCardIncluded(targetList);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private void LogSelectTypeError(AIScriptTokenArgType selectType)
|
|
{
|
|
}
|
|
|
|
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
|
|
{
|
|
return field.CardListSet.BothInplayCards;
|
|
}
|
|
}
|