Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
34 lines
1020 B
C#
34 lines
1020 B
C#
using LitJson;
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using Wizard.AutoTest;
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namespace Wizard.Battle.Recovery;
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public class BattleConditionEnemyInfo : BattleConditionPlayerInfo
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{
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public int? AIDifficulty { get; private set; }
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public int? AILevel { get; private set; }
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public int? AIDeckId { get; private set; }
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public int? AIMaxLife { get; private set; }
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public int? AIStyleId { get; private set; }
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public int? AIEmoteId { get; private set; }
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public bool? AIUseInnerEmote { get; private set; }
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public BattleConditionEnemyInfo(JsonData jsonData, bool useDefaultInPlayCardValue)
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: base(jsonData, useDefaultInPlayCardValue)
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{
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AIDifficulty = jsonData.ToIntOrNull("ai_difficulty");
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AILevel = jsonData.ToIntOrNull("ai_logic_level");
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AIDeckId = jsonData.ToIntOrNull("ai_deck_id");
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AIMaxLife = jsonData.ToIntOrNull("ai_max_life");
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AIStyleId = jsonData.ToIntOrNull("ai_style_id");
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AIEmoteId = jsonData.ToIntOrNull("ai_emote_id");
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AIUseInnerEmote = jsonData.ToBooleanOrNull("ai_use_inner_emote");
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}
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}
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