Files
SVSimServer/SVSim.BattleEngine/Engine/LitJson/JsonException.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

41 lines
806 B
C#

using System;
namespace LitJson;
public class JsonException : Exception
{
public JsonException()
{
}
internal JsonException(ParserToken token)
: base($"Invalid token '{token}' in input string")
{
}
internal JsonException(ParserToken token, Exception inner_exception)
: base($"Invalid token '{token}' in input string", inner_exception)
{
}
internal JsonException(int c)
: base($"Invalid character '{(char)c}' in input string")
{
}
internal JsonException(int c, Exception inner_exception)
: base($"Invalid character '{(char)c}' in input string", inner_exception)
{
}
public JsonException(string message)
: base(message)
{
}
public JsonException(string message, Exception inner_exception)
: base(message, inner_exception)
{
}
}