Files
SVSimServer/SVSim.BattleEngine/Engine/VoiceDictionaries.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

153 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Wizard;
public class VoiceDictionaries
{
public VoiceDictionary playVoices;
public VoiceDictionary evoVoices;
public VoiceDictionary atkVoices;
public VoiceDictionary evoAtkVoices;
public VoiceDictionary destroyVoices;
public VoiceDictionary evoDestroyVoices;
public List<VoiceDictionary> skillVoices;
public List<VoiceDictionary> evoSkillVoices;
public List<VoiceDictionary> attachSkillVoices;
private const string UNDER_BAR = "_";
public string VoiceId { get; private set; }
public VoiceDictionaries(int cardId, CardMaster.CardMasterId cardMasterId)
{
CardParameter cardParameterFromId = CardMaster.GetInstance(cardMasterId).GetCardParameterFromId(cardId);
if (cardParameterFromId != null)
{
VoiceDictionary.SettingVoiceData(ref playVoices, (cardParameterFromId.PlayVoice != null) ? cardParameterFromId.PlayVoice : "");
VoiceDictionary.SettingVoiceData(ref evoVoices, (cardParameterFromId.EvoVoice != null) ? cardParameterFromId.EvoVoice : "");
VoiceDictionary.SettingVoiceData(ref atkVoices, ref evoAtkVoices, (cardParameterFromId.AtkVoice != null) ? cardParameterFromId.AtkVoice : "");
VoiceDictionary.SettingVoiceData(ref destroyVoices, ref evoDestroyVoices, (cardParameterFromId.DestroyVoice != null) ? cardParameterFromId.DestroyVoice : "");
VoiceDictionary.SettingVoiceDataList(out skillVoices, out evoSkillVoices, (cardParameterFromId.SkillVoice != null) ? cardParameterFromId.SkillVoice : "");
}
attachSkillVoices = new List<VoiceDictionary>();
VoiceId = GetVoiceId();
}
private bool GetVoiceIDBeforeUnderBar(VoiceDictionary dic, ref string retVoiceID)
{
string[] allVoiceList = dic.GetAllVoiceList();
if (allVoiceList.Length == 0)
{
return false;
}
if (string.IsNullOrEmpty(allVoiceList[0]))
{
return false;
}
string text = allVoiceList.FirstOrDefault((string v) => v != "NONE".ToLower());
if (text == null)
{
return false;
}
retVoiceID = text.Split(new string[1] { "_" }, StringSplitOptions.None)[0];
return true;
}
private bool GetVoiceIDListBeforeUnderBar(List<VoiceDictionary> dicList, ref string retVoiceID)
{
if (dicList != null && dicList.Count > 0)
{
for (int i = 0; i < dicList.Count; i++)
{
if (GetVoiceIDBeforeUnderBar(dicList[i], ref retVoiceID))
{
return true;
}
}
}
return false;
}
private string GetVoiceId()
{
string retVoiceID = "";
if (GetVoiceIDBeforeUnderBar(playVoices, ref retVoiceID))
{
return retVoiceID;
}
if (GetVoiceIDBeforeUnderBar(evoVoices, ref retVoiceID))
{
return retVoiceID;
}
if (GetVoiceIDBeforeUnderBar(atkVoices, ref retVoiceID))
{
return retVoiceID;
}
if (GetVoiceIDBeforeUnderBar(evoAtkVoices, ref retVoiceID))
{
return retVoiceID;
}
if (GetVoiceIDBeforeUnderBar(destroyVoices, ref retVoiceID))
{
return retVoiceID;
}
if (GetVoiceIDBeforeUnderBar(evoDestroyVoices, ref retVoiceID))
{
return retVoiceID;
}
if (GetVoiceIDListBeforeUnderBar(skillVoices, ref retVoiceID))
{
return retVoiceID;
}
if (GetVoiceIDListBeforeUnderBar(evoSkillVoices, ref retVoiceID))
{
return retVoiceID;
}
GetVoiceIDListBeforeUnderBar(attachSkillVoices, ref retVoiceID);
return retVoiceID;
}
public List<string> GetNormalPlayVoices()
{
List<string> list = playVoices.GetAllVoiceList().ToList();
List<string> list2 = new List<string>();
for (int i = 0; i < list.Count; i++)
{
string text = list.ElementAt(i);
if ((text.Contains("_ub") || text.Contains("_sb") || text.Contains("_ssb")) && !text.Contains("_ubp") && !text.Contains("_sbp") && !text.Contains("_ssbp"))
{
if (text.Contains("_ubl"))
{
list[i] = list[i].Replace("_ubl", "_ub");
}
else if (text.Contains("_sbl"))
{
list[i] = list[i].Replace("_sbl", "_sb");
}
else if (text.Contains("_ssbl"))
{
list[i] = list[i].Replace("_ssbl", "_ssb");
}
else
{
list2.Add(text);
}
}
}
foreach (string item in list2)
{
list.Remove(item);
}
return list;
}
}