Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_chant_count_change.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

128 lines
5.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Wizard;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_chant_count_change : SkillBase
{
public static readonly int CHANT_NONE = -1;
private int setChant;
protected int gainChant;
protected int addChant;
public bool IsSelfChantSkill;
public Skill_chant_count_change(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
setChant = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.set_chant, CHANT_NONE);
gainChant = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.gain_chant, 0);
addChant = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_chant, 0);
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards, isFollowInHand: false, addToLastOperation: true));
int num = 0;
int num2 = 0;
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
CallOnChantCountChange(parameter.targetCards.ToList());
foreach (BattleCardBase targetCard2 in parameter.targetCards)
{
BattleCardBase targetCard = targetCard2;
targetCard.OnRemoveFromInPlayAfterOneTime += (bool flg, SkillProcessor skillProcessor) => new RemoveChantCountVfx(targetCard.BattleCardView);
num = targetCard.ChantCount;
if (setChant != CHANT_NONE)
{
ChantCountSet(targetCard, setChant);
vfxWithLoadingSequential.RegisterToMainVfx(new ShowChantCountVfx(targetCard, targetCard.ChantCount, base.SkillPrm.resourceMgr));
}
else if (gainChant > 0)
{
ChantCountGain(targetCard, gainChant);
vfxWithLoadingSequential.RegisterVfxWithLoading(new ChangeChantCountVfx(targetCard, targetCard.ChantCount, base.SkillPrm.resourceMgr));
BattlePlayerReadOnlyInfoPair playerInfoPair = new BattlePlayerReadOnlyInfoPair(targetCard2.SelfBattlePlayer, targetCard2.OpponentBattlePlayer);
if (!IsSelfChantSkill && base.SkillPrm.ownerCard.IsPlayer == targetCard.IsPlayer)
{
parameter.skillProcessor.Register(targetCard2.Skills.CreateWhenChantCountChangeInfo(parameter.skillProcessor, playerInfoPair));
}
parameter.skillProcessor.Register(targetCard2.Skills.CreateWhenChantCountGainInfo(parameter.skillProcessor, playerInfoPair));
}
else if (addChant > 0)
{
ChantCountAdd(targetCard, addChant);
vfxWithLoadingSequential.RegisterVfxWithLoading(new ChangeChantCountVfx(targetCard, targetCard.ChantCount, base.SkillPrm.resourceMgr));
}
parallelVfxPlayer.Register(CheckChantCountDestroy(targetCard, parameter.skillProcessor));
num2 = targetCard.ChantCount;
if (IsBattleLog)
{
if (num > 0)
{
BattleLogManager.GetInstance().AddLogSkillChangeChantCount(num2 - num, targetCard, this);
}
if (num2 <= 0)
{
BattleLogManager.GetInstance().AddLogDeath(targetCard);
}
}
}
if (gainChant > 0)
{
RegisterChantCountChangeTriggerSkill(parameter.skillProcessor, parameter.targetCards);
}
vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
return vfxWithLoadingSequential;
}
private void ChantCountGain(BattleCardBase card, int gain)
{
if (gain > 0)
{
card.SkillApplyInformation.GiveChantCount(new ChantCountAddModifier(-gain));
}
}
private void ChantCountAdd(BattleCardBase card, int add)
{
card.SkillApplyInformation.GiveChantCount(new ChantCountAddModifier(add));
}
private void ChantCountSet(BattleCardBase card, int set)
{
card.SkillApplyInformation.GiveChantCount(new ChantCountSetModifier(set));
}
protected virtual VfxBase CheckChantCountDestroy(BattleCardBase card, SkillProcessor skillProcessor)
{
if (card.ChantCount > 0)
{
return NullVfx.GetInstance();
}
card.FlagCardAsDestroyedBySkill();
return card.SelfBattlePlayer.CardManagement(card, skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.DESTROY, base.UsedRandom, null, null, this);
}
private void RegisterChantCountChangeTriggerSkill(SkillProcessor skillProcessor, IEnumerable<BattleCardBase> targets)
{
List<BattleCardBase> list = base.SkillPrm.selfBattlePlayer.ClassAndInPlayCardList.Where((BattleCardBase c) => c.Skills.Any((SkillBase s) => s.OnWhenChantCountGainSelfAndOther != 0)).ToList();
list.AddRange(base.SkillPrm.opponentBattlePlayer.ClassAndInPlayCardList.Where((BattleCardBase c) => c.Skills.Any((SkillBase s) => s.OnWhenChantCountGainSelfAndOther != 0)));
for (int num = 0; num < list.Count; num++)
{
if (list[num].Skills.Any((SkillBase s) => s.OnWhenChantCountGainSelfAndOther != 0))
{
skillProcessor.Register(list[num].Skills.CreateWhenChantCountGainSelfAndOtherInfo(targets.ToList(), skillProcessor, new BattlePlayerReadOnlyInfoPair(list[num].SelfBattlePlayer, list[num].OpponentBattlePlayer)));
}
}
}
protected virtual void CallOnChantCountChange(List<BattleCardBase> targetCards)
{
}
}