Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing- type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less, so override members are stripped via the new --no-override generator flag. SDK/BCL over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/ ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces. Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors, 0 generated/structural errors, now dominated by Unity-type + god-object members. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
26 lines
1.2 KiB
C#
26 lines
1.2 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.View.Vfx\EnemyMulliganSwapVfx.cs
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace Wizard.Battle.View.Vfx
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{
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public partial class EnemyMulliganSwapVfx
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{
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private IList<BattleCardBase> m_changeList;
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private IList<int> m_PosIndexList;
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private const float SCREEN_WIDTH = 800f;
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private IList<BattleCardBase> m_drawCards;
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private const float CARD_SORT_OFFSET = 220f;
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private const float FIRST_CARD_POSITION_X = 180f;
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private const float CARD_POSITION_Y = 500f;
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private const float CARD_POSITION_Z = -50f;
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private static readonly Vector3 CARD_ROTATION;
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public EnemyMulliganSwapVfx(IList<BattleCardBase> newCards, IList<int> posList, IList<BattleCardBase> oldCards) { }
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private void PrepareBuryCard() { }
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private void PrepareDrawCard() { }
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private VfxBase BuryAndDrawVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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private VfxBase ReturnOldCardsVfx() => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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private VfxBase MoveCardBackToDeck(IBattleCardView view) => global::Wizard.Battle.View.Vfx.NullVfx.GetInstance();
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}
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}
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