Generate no-op shells for the entire stop-listed View/Vfx/UI/Touch/Story missing- type closure (~180 types) + 5 copyable engine files. Net-new shells emitted base-less, so override members are stripped via the new --no-override generator flag. SDK/BCL over-reach (Adjust/GZipStream/Socket*) and non-battle Story-world clusters reduced to minimal/empty stubs instead of full-surface. Nested-type closure (BuildInfo/BattleDialog/ ROOM_URI/FuncGetCantAttackText) placed top-level in their decomp namespaces. Clearing the last View CS0115 unmasked the true member-level frontier: 3916 errors, 0 generated/structural errors, now dominated by Unity-type + god-object members. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard.Battle.UI\BishopSummonTokenInfomationUI.cs
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using System;
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using Cute;
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using UnityEngine;
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namespace Wizard.Battle.UI
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{
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public partial class BishopSummonTokenInfomationUI
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{
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private UILabel _costLabel;
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private UILabel _attackLabel;
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private UILabel _lifeLabel;
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private UIPanel _panel;
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private UITexture _texture;
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private GameObject _attackLabelRoot;
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private GameObject _lifeLabelRoot;
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private BattleCardBase _chantCardToSummonToken;
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public bool IsLoading { get; set; }
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public void SetUnit(int cost, int attack, int life, int order, int id, BattleCardBase chantCardToSummonToken, Action onLoaded = null) { }
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public void SetAmulet(int cost, int order, int id, BattleCardBase chantCardToSummonToken, Action onLoaded = null) { }
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private void SetCost(int cost) { }
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private void SetAttack(int attack) { }
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private void SetLife(int life) { }
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private void SetSortingOrder(int order) { }
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private void SetTexture(int id, bool isUnit, Action onLoaded) { }
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private void SetOnDrawEvent() { }
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public void SetInfoUIObjectActive(bool isActive) { }
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}
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}
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