Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
61 lines
2.1 KiB
C#
61 lines
2.1 KiB
C#
using System;
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using System.Collections;
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using UnityEngine;
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using Wizard.ErrorDialog;
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using Wizard.RoomMatch;
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namespace Wizard;
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public class GatheringChatSendRoomMatchUI : MonoBehaviour, IChatActionUI
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{
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[SerializeField]
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private UIButton _buttonRoomMatch;
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private ChatConnectController _chatConnectCtr;
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public void Init(IChatSettings chatSettings, ChatConnectController chatConnectCtr, ChatLogUI chatLogUI, Action actionAddNewChatLogAfterSendChat)
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{
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_chatConnectCtr = chatConnectCtr;
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_buttonRoomMatch.onClick.Clear();
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_buttonRoomMatch.onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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GatheringInfo gatheringInfo = (chatSettings as GatheringChatSettings).GatheringInfo;
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if (GatheringChat.IsMaintenance(Data.MaintenanceCodeList, gatheringInfo.Rule))
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{
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Wizard.ErrorDialog.Dialog.Create(2030);
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}
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else
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{
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RoomConnectController.InitializeParameter param = new RoomConnectController.InitializeParameter(RoomConnectController.PositionMode.OWNER, gatheringInfo.Rule.BattleParameterInstance, "")
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{
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IsGathering = true
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};
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UIManager.GetInstance().StartCoroutine(CreateRoom(param));
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}
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}));
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}
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private IEnumerator CreateRoom(RoomConnectController.InitializeParameter param)
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{
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UIManager.GetInstance().createInSceneCenterLoading(notBlack: true);
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RoomConnectController room = new RoomConnectController(param);
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yield return UIManager.GetInstance().StartCoroutine(room.StartConnect());
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if (room.ConnectRoomResultType == RoomConnectController.ConnectRoomResult.SUCCESS)
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{
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_chatConnectCtr.StopPolling();
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GameMgr.GetIns().GetDataMgr().m_BattleType = DataMgr.BattleType.RoomBattle;
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UIManager.GetInstance()._Footer.InviteIconDisp(inDisp: false);
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Room);
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}
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UIManager.GetInstance().closeInSceneCenterLoading();
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}
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public void StartCreateRoom()
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{
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UIButton.current = _buttonRoomMatch;
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EventDelegate.Execute(_buttonRoomMatch.onClick);
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UIButton.current = null;
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}
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}
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