Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/DeckUI.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

458 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using Cute;
using UnityEngine;
namespace Wizard;
public class DeckUI : MonoBehaviour
{
public enum eViewType
{
Normal,
Empty,
CreateNew
}
public class DeckViewData
{
public eViewType ViewType { get; private set; }
public DeckData Deck { get; private set; }
public DeckViewData(eViewType type, DeckData deck)
{
ViewType = type;
Deck = deck;
}
public static List<DeckViewData> CreateDeckViewList(List<DeckData> deckList, bool isCreateNewButton)
{
List<DeckViewData> list = new List<DeckViewData>();
if (deckList.Count > 0)
{
foreach (DeckData deck in deckList)
{
eViewType type = eViewType.Normal;
if (deck.IsNoCard())
{
if (isCreateNewButton && IsVisibleCreateNewButtonAttribute(deck.DeckAttributeType))
{
type = eViewType.CreateNew;
isCreateNewButton = false;
}
else
{
type = eViewType.Empty;
}
}
list.Add(new DeckViewData(type, deck));
}
}
return list;
}
private static bool IsVisibleCreateNewButtonAttribute(DeckAttributeType attributeType)
{
return attributeType == DeckAttributeType.CustomDeck;
}
}
public class ClearOptionUISetting
{
public bool SkipAppealLabelLeft { get; set; }
}
private static readonly Color32 DECK_COLOR_GREY = new Color32(102, 102, 102, byte.MaxValue);
private static readonly Color32 DECK_COLOR_DEFAULT = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
private const float LONG_PRESS_TIME_SECOND = 1f;
private const float PACK_NAME_LABEL_Y = -1f;
[SerializeField]
private UIWidget _rootDeckUIWidget;
[SerializeField]
private GameObject _rootNormalDeckView;
[SerializeField]
private GameObject _rootEmptyDeckView;
[SerializeField]
private GameObject _rootCreateNewDeckView;
[SerializeField]
private UITexture _classTexture;
[SerializeField]
private UITexture _sleeve;
[SerializeField]
private UILabel _deckName;
[SerializeField]
private UISprite _warningSprite;
[SerializeField]
private UILabel _warningLabel;
[SerializeField]
private UILabel _centerLabel;
[SerializeField]
private UISprite _checkMark;
[SerializeField]
private UILabel _appealLabelLeft;
[SerializeField]
private UILabel _appealLabelRight;
[SerializeField]
private UISprite _skinRandomIcon;
[SerializeField]
private ClassInfoParts _classInfoParts;
[SerializeField]
private TweenScale _clickAnimationTween;
[SerializeField]
private GameObject _myRotationRoot;
[SerializeField]
private FlexibleGrid _myRotationGrid;
[SerializeField]
private UILabel _myRotationPackName;
[SerializeField]
private UISprite _myRotationIconBG;
[SerializeField]
private GameObject _myRotationPackNamePadding;
[SerializeField]
private GameObject _myRotationIconOriginal;
private List<UISprite> _myRotationIconList = new List<UISprite>();
private bool _isSelectable = true;
private bool _enablePremiumSleeveAnimation = true;
private Action<DeckUI> OnLongPress;
private bool _isLongPress;
private float _pressStartTime;
private static readonly ClearOptionUISetting ClearOptionUiSetting = new ClearOptionUISetting
{
SkipAppealLabelLeft = true
};
public DeckData Deck { get; private set; }
public bool IsCheckeMark { get; private set; }
public eViewType ViewType { get; private set; }
public void Initialize(Action<DeckUI> onClick, Action<DeckUI> onLongPress = null)
{
UIEventListener uIEventListener = UIEventListener.Get(base.gameObject);
uIEventListener.onPress = (UIEventListener.BoolDelegate)Delegate.Combine(uIEventListener.onPress, (UIEventListener.BoolDelegate)delegate(GameObject g, bool b)
{
if (_isSelectable && ViewType != eViewType.Empty)
{
PushedAnimation(b);
}
});
if (onLongPress != null)
{
OnLongPress = onLongPress;
UIEventListener uIEventListener2 = UIEventListener.Get(base.gameObject);
uIEventListener2.onPress = (UIEventListener.BoolDelegate)Delegate.Combine(uIEventListener2.onPress, (UIEventListener.BoolDelegate)delegate(GameObject g, bool isPress)
{
_isLongPress = isPress;
if (isPress)
{
_pressStartTime = Time.realtimeSinceStartup;
}
});
}
UIEventListener uIEventListener3 = UIEventListener.Get(base.gameObject);
uIEventListener3.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener3.onClick, (UIEventListener.VoidDelegate)delegate
{
if (_isSelectable && ViewType != eViewType.Empty)
{
onClick.Call(this);
}
});
}
public void UpdateView(DeckViewData deckViewData, bool canUseNonPossessionCard = false, bool enablePremiumSleeveAnimation = true)
{
UpdateView(deckViewData.Deck, deckViewData.ViewType, canUseNonPossessionCard, enablePremiumSleeveAnimation);
}
public void UpdateView(DeckData deckData, eViewType viewType, bool canUseNonPossessionCard = false, bool enablePremiumSleeveAnimation = true)
{
Deck = deckData;
ViewType = viewType;
_enablePremiumSleeveAnimation = enablePremiumSleeveAnimation;
_rootNormalDeckView.gameObject.SetActive(value: false);
_rootEmptyDeckView.gameObject.SetActive(value: false);
_rootCreateNewDeckView.gameObject.SetActive(value: false);
PushedAnimation(isStart: false);
switch (ViewType)
{
case eViewType.Normal:
_rootNormalDeckView.gameObject.SetActive(value: true);
ClearAllOptionUI(ClearOptionUiSetting);
SetDisplayByDeckData(Deck, canUseNonPossessionCard);
break;
case eViewType.Empty:
_rootEmptyDeckView.gameObject.SetActive(value: true);
_isSelectable = false;
break;
case eViewType.CreateNew:
_rootCreateNewDeckView.gameObject.SetActive(value: true);
_isSelectable = true;
if (Data.MaintenanceCodeList.Contains(NetworkDefine.MAINTENANCE_TYPE.DECK_MAINTENANCE))
{
UIManager.SetObjectToGrey(_rootCreateNewDeckView, b: true);
}
break;
}
}
public void ClearAllOptionUI(ClearOptionUISetting setting = null)
{
if (setting == null)
{
setting = new ClearOptionUISetting();
}
SetVisibleCheckMark(isVisible: false);
SetTextCenterLabe(string.Empty);
if (!setting.SkipAppealLabelLeft)
{
SetTextAppealLabelLeft(string.Empty);
}
SetTextAppealLabelRight(string.Empty);
SetVisibleSkinRandomIcon(isVisible: false);
_warningSprite.gameObject.SetActive(value: false);
}
public void SetColorToGrey(bool isGrey)
{
Color color = (isGrey ? LabelDefine.TEXT_COLOR_BUTTON_DISABLE : LabelDefine.TEXT_COLOR_BUTTON_ENABLE);
_deckName.color = color;
_warningLabel.color = color;
_myRotationPackName.color = color;
Color color2 = (isGrey ? DECK_COLOR_GREY : DECK_COLOR_DEFAULT);
_classTexture.color = color2;
_sleeve.color = color2;
_warningSprite.color = color2;
_skinRandomIcon.color = color2;
_classInfoParts.ClassIconSprite.color = color2;
_classInfoParts.SubClassIconSprite.color = color2;
foreach (UISprite myRotationIcon in _myRotationIconList)
{
myRotationIcon.color = color2;
}
}
public void UpdateUIAlpha(float alpha)
{
_rootDeckUIWidget.alpha = alpha;
}
public void SetVisibleCheckMark(bool isVisible)
{
IsCheckeMark = isVisible;
_checkMark.gameObject.SetActive(isVisible);
}
public void SetDeckNameText(string text)
{
_deckName.text = text;
}
public void SetTextCenterLabe(string text)
{
_centerLabel.gameObject.SetActive(!string.IsNullOrEmpty(text));
_centerLabel.color = LabelDefine.TEXT_COLOR_NORMAL;
_centerLabel.text = text;
}
public void SetTextAppealLabelLeft(string text)
{
_appealLabelLeft.gameObject.SetActive(!string.IsNullOrEmpty(text));
_appealLabelLeft.text = text;
}
public void SetTextAppealLabelRight(string text)
{
_appealLabelRight.gameObject.SetActive(!string.IsNullOrEmpty(text));
_appealLabelRight.text = text;
}
public void SetSelectable(bool isSelectable)
{
_isSelectable = isSelectable;
SetColorToGrey(!isSelectable);
}
public void ClearLongPress()
{
_isLongPress = false;
}
public void SetVisibleSkinRandomIcon(bool isVisible)
{
_skinRandomIcon.gameObject.SetActive(isVisible);
}
private void Update()
{
if (_isLongPress && Time.realtimeSinceStartup - _pressStartTime > 1f)
{
OnLongPress.Call(this);
ClearLongPress();
}
}
private void PushedAnimation(bool isStart)
{
if (isStart)
{
_clickAnimationTween.PlayForward();
}
else
{
_clickAnimationTween.PlayReverse();
}
}
private void SetDisplayByDeckData(DeckData deck, bool canUseNonPossessionCard)
{
SetSelectable(isSelectable: true);
SetDeckNameText(deck.GetDeckName());
int skinId = deck.GetSkinId();
string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(skinId.ToString(), ResourcesManager.AssetLoadPathType.DeckListTexture, isfetch: true);
_classTexture.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(assetTypePath);
Sleeve sleeve = Data.Master.SleeveMgr.Get(deck.GetDeckSleeveID());
if (_enablePremiumSleeveAnimation)
{
UIManager.GetInstance().getUIBase_CardManager().SetSleeveTexture(_sleeve, sleeve.sleeve_id);
}
else
{
UIManager.GetInstance().getUIBase_CardManager().SetSleeveTextureWithoutPremium(_sleeve, sleeve.sleeve_id);
}
SetClassIcons(deck);
SetVisibleSkinRandomIcon(deck.IsVisibleRandomIcon());
string textAppealLabelLeft = (deck.IsRecommend ? Data.SystemText.Get("Story_0071") : string.Empty);
SetTextAppealLabelLeft(textAppealLabelLeft);
DeckData.UnusableReason reason;
bool flag = deck.IsUsable(out reason, canUseNonPossessionCard);
_warningSprite.gameObject.SetActive(!flag);
if (!flag)
{
_warningLabel.text = GetDeckUnusableReasonText(reason);
}
_myRotationIconOriginal.SetActive(value: false);
MyRotationInfo myRotationInfo = Data.MyRotationAllInfo.Get(deck.MyRotationId);
if (myRotationInfo != null)
{
_myRotationPackName.transform.parent = base.transform;
_myRotationPackNamePadding.transform.parent = base.transform;
_myRotationRoot.SetActive(value: true);
_myRotationGrid.transform.DestroyChildren();
GameObject gameObject = _myRotationPackName.gameObject;
bool flag2 = true;
for (int num = myRotationInfo.Abilities.Count - 1; num >= 0; num--)
{
MyRotationInfo.MyRotationBonus myRotationBonus = myRotationInfo.Abilities[num];
GameObject gameObject2 = NGUITools.AddChild(_myRotationGrid.gameObject, _myRotationIconOriginal);
UISprite component = gameObject2.GetComponent<UISprite>();
_myRotationIconList.Add(component);
component.spriteName = myRotationBonus.IconName;
gameObject2.SetActive(value: true);
if (flag2)
{
gameObject = gameObject2;
flag2 = false;
}
}
_myRotationPackNamePadding.transform.parent = _myRotationGrid.transform;
_myRotationPackName.transform.parent = _myRotationGrid.transform;
_myRotationPackName.text = myRotationInfo.LastPackText;
_myRotationPackName.ProcessText();
_myRotationGrid.Reposition();
Vector3 localPosition = _myRotationPackName.transform.localPosition;
localPosition.y = -1f;
_myRotationPackName.transform.localPosition = localPosition;
if (gameObject != null)
{
_myRotationIconBG.rightAnchor.target = gameObject.transform;
_myRotationIconBG.ResetAndUpdateAnchors();
}
}
else
{
_myRotationRoot.SetActive(value: false);
}
}
private void SetClassIcons(DeckData deck)
{
bool useSubClass = FormatBehaviorManager.GetDefaultBehaviour(deck.Format).UseSubClass;
_classInfoParts.gameObject.SetActive(useSubClass);
if (useSubClass)
{
_classInfoParts.InitByCharaId(deck.GetDeckClassID());
_classInfoParts.SetSubClass((CardBasePrm.ClanType)deck.GetDeckSubClassID());
}
}
private string GetDeckUnusableReasonText(DeckData.UnusableReason deckUnusableReason)
{
string result = string.Empty;
switch (deckUnusableReason)
{
case DeckData.UnusableReason.MaintenanceCard:
result = Data.SystemText.Get("System_0038");
break;
case DeckData.UnusableReason.FormatRestrictCard:
result = Data.SystemText.Get("Card_0193");
break;
case DeckData.UnusableReason.TooLittleCards:
result = Data.SystemText.Get("Card_0070");
break;
case DeckData.UnusableReason.TooMuchCards:
result = Data.SystemText.Get("Card_0139");
break;
case DeckData.UnusableReason.NonPossessionCard:
result = Data.SystemText.Get("Card_0253");
break;
case DeckData.UnusableReason.ShortageMainClassCards:
result = Data.SystemText.Get("Card_0286");
break;
case DeckData.UnusableReason.ShortageSubClassCards:
result = Data.SystemText.Get("Card_0287");
break;
case DeckData.UnusableReason.ShortageBothClassCards:
result = Data.SystemText.Get("Card_0288");
break;
case DeckData.UnusableReason.Unknown:
Debug.LogError("unknown deck unusable reason.");
break;
}
return result;
}
}