Files
SVSimServer/SVSim.UnitTests/BattleNode/Sessions/Participants/RealParticipantTests.cs
gamer147 1007cf24d2 refactor(battlenode): type MatchContext.ClassId as CardClass enum (§C)
Behavior-preserving; full solution builds, 1013 tests green.

ClassId is the one genuinely-closed set of the three flagged stringly fields, so it
becomes a CardClass enum (1..8). Wire stays "1".."8": producer casts
(CardClass)run.ClassId, ServerBattleFrames renders via CardClassWire.ToWireValue().
RankBattleController's AI-start path drops a fragile int.TryParse(...)?:-1 for (int)cast.

CharaId (free-form leader/skin id, e.g. "5000123") and CountryCode (open-ended account
data) stay string with proper XML docs; CountryCodes.Korea/Japan name the captured values.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 08:04:49 -04:00

184 lines
6.7 KiB
C#

using Microsoft.Extensions.Logging.Abstractions;
using NUnit.Framework;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Protocol.Bodies;
using SVSim.BattleNode.Sessions;
using SVSim.BattleNode.Sessions.Participants;
using SVSim.UnitTests.BattleNode.Infrastructure;
namespace SVSim.UnitTests.BattleNode.Sessions.Participants;
[TestFixture]
public class RealParticipantTests
{
[Test]
public void PushAsync_ordered_assigns_playSeq_via_OutboundSequencer()
{
var ws = new TestWebSocket();
var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
NullLogger<RealParticipant>.Instance);
// First ordered push gets playSeq = 1; second = 2; etc.
// Inspect the participant's outbound sequencer state via its public Archive.
var env = NewEnvelope(NetworkBattleUri.Matched);
p.PushAsync(env, Stock.Normal, CancellationToken.None).Wait();
p.PushAsync(env, Stock.Normal, CancellationToken.None).Wait();
Assert.That(p.Outbound.Archive.Count, Is.EqualTo(2));
Assert.That(p.Outbound.Archive[1].PlaySeq, Is.EqualTo(1));
Assert.That(p.Outbound.Archive[2].PlaySeq, Is.EqualTo(2));
}
[Test]
public void PushAsync_noStock_omits_playSeq()
{
var ws = new TestWebSocket();
var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
NullLogger<RealParticipant>.Instance);
p.PushAsync(NewEnvelope(NetworkBattleUri.BattleFinish), Stock.Bypass, CancellationToken.None).Wait();
// No playSeq archive entry for no-stock pushes.
Assert.That(p.Outbound.Archive.Count, Is.EqualTo(0));
}
[Test]
public void ViewerId_and_Context_are_exposed()
{
var ws = new TestWebSocket();
var ctx = FixtureCtx();
var p = new RealParticipant(ws, viewerId: 906243102L, ctx,
NullLogger<RealParticipant>.Instance);
Assert.That(p.ViewerId, Is.EqualTo(906243102L));
Assert.That(p.Context, Is.SameAs(ctx));
}
[Test]
public void ClipAckArg_InRange_ReturnsArgUnchanged()
{
var result = RealParticipant.ClipAckArg(42L, NullLogger<RealParticipant>.Instance, viewerId: 1);
Assert.That(result, Is.EqualTo(42));
}
[Test]
public void ClipAckArg_AboveIntMax_ClipsToIntMaxValue()
{
var result = RealParticipant.ClipAckArg((long)int.MaxValue + 1L, NullLogger<RealParticipant>.Instance, viewerId: 1);
Assert.That(result, Is.EqualTo(int.MaxValue));
}
[Test]
public void ClipAckArg_BelowIntMin_ClipsToIntMinValue()
{
var result = RealParticipant.ClipAckArg((long)int.MinValue - 1L, NullLogger<RealParticipant>.Instance, viewerId: 1);
Assert.That(result, Is.EqualTo(int.MinValue));
}
[Test]
public void ClipAckArg_AtIntMaxBoundary_ReturnsIntMaxValue()
{
var result = RealParticipant.ClipAckArg((long)int.MaxValue, NullLogger<RealParticipant>.Instance, viewerId: 1);
Assert.That(result, Is.EqualTo(int.MaxValue));
}
[Test]
public void ClipAckArg_AtIntMinBoundary_ReturnsIntMinValue()
{
var result = RealParticipant.ClipAckArg((long)int.MinValue, NullLogger<RealParticipant>.Instance, viewerId: 1);
Assert.That(result, Is.EqualTo(int.MinValue));
}
[Test]
public void Phase_defaults_to_AwaitingInitNetwork()
{
var ws = new TestWebSocket();
var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
NullLogger<RealParticipant>.Instance);
Assert.That(p.Phase, Is.EqualTo(SVSim.BattleNode.Sessions.HandshakePhase.AwaitingInitNetwork));
}
[Test]
public void Phase_setter_is_visible_to_same_assembly()
{
var ws = new TestWebSocket();
var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
NullLogger<RealParticipant>.Instance);
// Setter is `internal`; SVSim.UnitTests has InternalsVisibleTo on SVSim.BattleNode.
p.Phase = SVSim.BattleNode.Sessions.HandshakePhase.AfterReady;
Assert.That(p.Phase, Is.EqualTo(SVSim.BattleNode.Sessions.HandshakePhase.AfterReady));
}
[Test]
public void Phase_is_per_instance_not_shared()
{
var wsA = new TestWebSocket();
var wsB = new TestWebSocket();
var a = new RealParticipant(wsA, viewerId: 1, FixtureCtx(), NullLogger<RealParticipant>.Instance);
var b = new RealParticipant(wsB, viewerId: 2, FixtureCtx(), NullLogger<RealParticipant>.Instance);
a.Phase = SVSim.BattleNode.Sessions.HandshakePhase.AfterReady;
Assert.That(b.Phase, Is.EqualTo(SVSim.BattleNode.Sessions.HandshakePhase.AwaitingInitNetwork),
"B's Phase must not change when A's Phase is set.");
}
[Test]
public async Task AwaitSessionFinishedAsync_returns_when_MarkSessionFinished_fires()
{
var ws = new TestWebSocket();
var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
NullLogger<RealParticipant>.Instance);
var awaiter = p.AwaitSessionFinishedAsync(CancellationToken.None);
p.MarkSessionFinished();
await awaiter; // should complete promptly
Assert.Pass();
}
[Test]
public void AwaitSessionFinishedAsync_cancels_on_token()
{
var ws = new TestWebSocket();
var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
NullLogger<RealParticipant>.Instance);
using var cts = new CancellationTokenSource();
var awaiter = p.AwaitSessionFinishedAsync(cts.Token);
cts.Cancel();
Assert.That(async () => await awaiter, Throws.InstanceOf<OperationCanceledException>());
}
[Test]
public async Task MarkSessionFinished_is_idempotent()
{
var ws = new TestWebSocket();
var p = new RealParticipant(ws, viewerId: 1, FixtureCtx(),
NullLogger<RealParticipant>.Instance);
p.MarkSessionFinished();
p.MarkSessionFinished(); // should not throw
await p.AwaitSessionFinishedAsync(CancellationToken.None);
Assert.Pass();
}
private static MatchContext FixtureCtx() => new(
SelfDeckCardIds: Enumerable.Range(1, 30).Select(_ => 100_011_010L).ToList(),
ClassId: CardClass.Forestcraft, CharaId: "1", CardMasterName: "card_master_node_10015",
CountryCode: CountryCodes.Korea, UserName: "Player", SleeveId: "3000011",
EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
BattleModeId: BattleModes.TakeTwo);
private static MsgEnvelope NewEnvelope(NetworkBattleUri uri) =>
new(uri, ViewerId: 1, Uuid: "u", Bid: null, RetryAttempt: 0,
Cat: EmitCategory.Battle, PubSeq: null, PlaySeq: null,
Body: new ResultCodeOnlyBody());
}