Files
SVSimServer/SVSim.UnitTests/BattleNode/Sessions/InMemoryBattleSessionStoreTests.cs
gamer147 1007cf24d2 refactor(battlenode): type MatchContext.ClassId as CardClass enum (§C)
Behavior-preserving; full solution builds, 1013 tests green.

ClassId is the one genuinely-closed set of the three flagged stringly fields, so it
becomes a CardClass enum (1..8). Wire stays "1".."8": producer casts
(CardClass)run.ClassId, ServerBattleFrames renders via CardClassWire.ToWireValue().
RankBattleController's AI-start path drops a fragile int.TryParse(...)?:-1 for (int)cast.

CharaId (free-form leader/skin id, e.g. "5000123") and CountryCode (open-ended account
data) stay string with proper XML docs; CountryCodes.Korea/Japan name the captured values.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 08:04:49 -04:00

53 lines
2.1 KiB
C#

using NUnit.Framework;
using SVSim.BattleNode.Bridge;
using SVSim.BattleNode.Sessions;
namespace SVSim.UnitTests.BattleNode.Sessions;
[TestFixture]
public class InMemoryBattleSessionStoreTests
{
[Test]
public void TryRegisterThenGet_ReturnsRegisteredBattle()
{
var store = new InMemoryBattleSessionStore();
var battle = new PendingBattle("bid-1", BattleType.Bot, new BattlePlayer(906243102, FixtureCtx()), null);
Assert.That(store.TryRegisterPending(battle), Is.True);
Assert.That(store.TryGetPending("bid-1"), Is.EqualTo(battle));
}
[Test]
public void Get_UnknownBattleId_ReturnsNull()
{
var store = new InMemoryBattleSessionStore();
Assert.That(store.TryGetPending("nope"), Is.Null);
}
[Test]
public void Remove_ReturnsTrueWhenPresent_FalseWhenAbsent()
{
var store = new InMemoryBattleSessionStore();
store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null));
Assert.That(store.RemovePending("bid"), Is.True);
Assert.That(store.RemovePending("bid"), Is.False);
}
[Test]
public void TryRegister_DuplicateBattleId_ReturnsFalseAndPreservesOriginal()
{
var store = new InMemoryBattleSessionStore();
store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(1, FixtureCtx()), null));
var second = store.TryRegisterPending(new PendingBattle("bid", BattleType.Bot, new BattlePlayer(2, FixtureCtx()), null));
Assert.That(second, Is.False);
Assert.That(store.TryGetPending("bid")!.P1.ViewerId, Is.EqualTo(1));
}
private static MatchContext FixtureCtx() => new(
SelfDeckCardIds: Enumerable.Range(1, 30).Select(i => 100_011_010L).ToList(),
ClassId: CardClass.Forestcraft, CharaId: "1", CardMasterName: "card_master_node_10015",
CountryCode: CountryCodes.Korea, UserName: "Player", SleeveId: "3000011",
EmblemId: "701441011", DegreeId: "300003", FieldId: 43, IsOfficial: 0,
BattleModeId: BattleModes.TakeTwo);
}