Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AITokenManager.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

166 lines
5.7 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AITokenManager
{
public const int ZOMBIE_ID = 900511030;
public const int PUPPET_ID = 900811050;
private EnemyAI _ai;
private AITokenPool _allyTokenPool;
private AITokenPool _enemyTokenPool;
private AITokenPool _allyChoiceTokenPool;
private AITokenPool _enemyChoiceTokenPool;
public void RegistPermanentlyToken()
{
AddTokenFromId(900511030, isAlly: true);
AddTokenFromId(900511030, isAlly: false);
AddTokenFromId(900811050, isAlly: true);
AddTokenFromId(900811050, isAlly: false);
}
public void AddTokenFromId(int tokenId, bool isAlly, bool isChoice = false)
{
AITokenPool aITokenPool = ((!isChoice) ? (isAlly ? _allyTokenPool : _enemyTokenPool) : (isAlly ? _allyChoiceTokenPool : _enemyChoiceTokenPool));
aITokenPool.AddTokenToPool(_ai, tokenId, isChoice);
}
public AIVirtualCard GetTokenFromId(int tokenId, bool isAlly, AIVirtualField field, bool needsClone = false)
{
AIVirtualCard tokenFromPool = (isAlly ? _allyTokenPool : _enemyTokenPool).GetTokenFromPool(tokenId);
if (tokenFromPool == null)
{
return null;
}
if (needsClone)
{
return new AIVirtualCard(tokenFromPool, field);
}
tokenFromPool.ReplaceSelfField(field);
return tokenFromPool;
}
public AIVirtualCard GetChoiceTokenFromId(int tokenId, bool isAlly)
{
return (isAlly ? _allyChoiceTokenPool : _enemyChoiceTokenPool).GetTokenFromPool(tokenId);
}
public AIVirtualCard GetZombieToken(bool isAlly, AIVirtualField field, bool needsClone = false)
{
return GetTokenFromId(900511030, isAlly, field, needsClone);
}
public AIVirtualCard GetPuppetToken(bool isAlly, AIVirtualField field, bool needsClone = false)
{
return GetTokenFromId(900811050, isAlly, field, needsClone);
}
public bool IsRegisteredToken(int tokenId, bool isAlly)
{
return (isAlly ? _allyTokenPool : _enemyTokenPool).IsRegisteredToken(tokenId);
}
public AITokenManager(BattlePlayerBase ally, BattlePlayerBase opponent, EnemyAI ai)
{
_allyTokenPool = new AITokenPool(ally);
_enemyTokenPool = new AITokenPool(opponent);
_allyChoiceTokenPool = new AITokenPool(ally);
_enemyChoiceTokenPool = new AITokenPool(opponent);
_ai = ai;
}
public void UpdateTokenPool(AIVirtualField field)
{
if (field == null)
{
AIConsoleUtility.LogError("UpdateTokenPool Error!!! AIVirtualField is NULL!!!");
return;
}
for (int i = 0; i < field.CardListSet.AllReferableCards.Count; i++)
{
AIVirtualCard aIVirtualCard = field.CardListSet.AllReferableCards[i];
if (!aIVirtualCard.IsLeader)
{
AddTokenFromId(aIVirtualCard.BaseId, aIVirtualCard.IsAlly);
}
AddTokenFromCard(aIVirtualCard);
if (aIVirtualCard.IsGetOn)
{
int getOnCardId = aIVirtualCard.GetOnCardId;
if (!IsRegisteredToken(getOnCardId, aIVirtualCard.IsAlly))
{
AddTokenFromId(getOnCardId, aIVirtualCard.IsAlly);
AIVirtualCard tokenFromId = GetTokenFromId(getOnCardId, aIVirtualCard.IsAlly, null);
AddTokenFromCard(tokenFromId);
}
}
}
for (int j = 0; j < field.CardListSet.AllyDestroyedCards.Count; j++)
{
AIVirtualCard aIVirtualCard2 = field.CardListSet.AllyDestroyedCards[j];
AddTokenFromId(aIVirtualCard2.BaseId, aIVirtualCard2.IsAlly);
}
for (int k = 0; k < field.CardListSet.EnemyDestroyedCards.Count; k++)
{
AIVirtualCard aIVirtualCard3 = field.CardListSet.EnemyDestroyedCards[k];
AddTokenFromId(aIVirtualCard3.BaseId, aIVirtualCard3.IsAlly);
}
}
public void AddTokenFromCard(AIVirtualCard card, List<int> preRegisteredTokenIdList = null)
{
AITokenIdCollection allRegisterTokenPoolInfo = card.TagCollectionContainer.GetAllRegisterTokenPoolInfo(card);
if (allRegisterTokenPoolInfo != null && allRegisterTokenPoolInfo.HasToken)
{
List<int> list = ((preRegisteredTokenIdList != null) ? new List<int>(preRegisteredTokenIdList) : new List<int>());
list.Add(card.BaseId);
AddTokenFromRegisterInfo(allRegisterTokenPoolInfo, card.SelfField, list);
}
}
private void AddTokenFromRegisterInfo(AITokenIdCollection idCollection, AIVirtualField field, List<int> registeredTokenIdList)
{
if (idCollection.HasAllyToken)
{
for (int i = 0; i < idCollection.AllyTokenIdList.Count; i++)
{
AITokenInformation aITokenInformation = idCollection.AllyTokenIdList[i];
AddTokenFromId(aITokenInformation.TokenId, isAlly: true, aITokenInformation.IsChoice);
if (registeredTokenIdList != null && !registeredTokenIdList.Contains(aITokenInformation.TokenId))
{
AIVirtualCard card = (aITokenInformation.IsChoice ? GetChoiceTokenFromId(aITokenInformation.TokenId, isAlly: true) : GetTokenFromId(aITokenInformation.TokenId, isAlly: true, field));
AddTokenFromCard(card, registeredTokenIdList);
}
}
}
if (!idCollection.HasOpponentToken)
{
return;
}
for (int j = 0; j < idCollection.OpponentTokenIdList.Count; j++)
{
AITokenInformation aITokenInformation2 = idCollection.OpponentTokenIdList[j];
AddTokenFromId(aITokenInformation2.TokenId, isAlly: false, aITokenInformation2.IsChoice);
if (registeredTokenIdList != null && !registeredTokenIdList.Contains(aITokenInformation2.TokenId))
{
AIVirtualCard card2 = (aITokenInformation2.IsChoice ? GetChoiceTokenFromId(aITokenInformation2.TokenId, isAlly: false) : GetTokenFromId(aITokenInformation2.TokenId, isAlly: false, field));
AddTokenFromCard(card2, registeredTokenIdList);
}
}
}
public static AIVirtualCard ProcessToken(BattleCardBase card, AIVirtualField field)
{
AIVirtualCard aIVirtualCard = new AIVirtualCard(card, field);
aIVirtualCard.InitializeTags(field.ParamQuery, null, null);
return aIVirtualCard;
}
}