Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AISkillProcessInformation.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

38 lines
915 B
C#

using System;
using System.Collections.Generic;
using Cute;
namespace Wizard;
public class AISkillProcessInformation
{
private List<Action> _executingAction;
public AISituationTriggerInformation TriggerInfo { get; private set; }
public AIOwnSkillProcessRecord OwnProcessRecord { get; private set; }
public AISkillProcessInformation(AISituationTriggerInformation triggerInfo)
{
TriggerInfo = triggerInfo;
OwnProcessRecord = new AIOwnSkillProcessRecord();
}
public void AddExecutingAction(Action action)
{
_executingAction = AIParamQuery.AddElementToList(action, _executingAction);
}
public void ExecuteAllAction(AISituationInfo situation)
{
if (_executingAction != null && _executingAction.Count > 0)
{
situation.SetExecutingSkillProcess(this);
for (int i = 0; i < _executingAction.Count; i++)
{
_executingAction[i].Call();
}
}
}
}