Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/QuestFinishTask.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

140 lines
5.8 KiB
C#

using System.Collections.Generic;
using LitJson;
using Wizard.Battle.Recovery;
namespace Wizard;
public class QuestFinishTask : BaseTask
{
public class QuestFinishTaskParam : BaseParam
{
public int quest_stage_id;
public int deck_no;
public bool is_win;
public int deck_format;
public bool is_prebuild_deck;
public bool is_trial_deck;
public int total_turn;
public int turn_state;
public Dictionary<string, int> mission;
public string recovery_data;
public string[] prosessing_time_data;
}
public class QuestFinishTaskParamForPuzzle : BaseParam
{
public int puzzle_id;
public bool is_win;
public int retry_count;
}
public QuestFinishTask(bool isPuzzle = false)
{
base.type = (isPuzzle ? ApiType.Type.QuestPuzzleFinish : ApiType.Type.QuestFinish);
}
public void SetParameter(int quest_stage_id, int deck_no, bool is_win, Format format, bool isPreBuildDeck, bool isTrialDeck, bool isFirst, int totalTurn)
{
QuestFinishTaskParam questFinishTaskParam = new QuestFinishTaskParam();
questFinishTaskParam.quest_stage_id = quest_stage_id;
questFinishTaskParam.deck_no = deck_no;
questFinishTaskParam.is_win = is_win;
questFinishTaskParam.deck_format = Data.FormatConvertApi(format);
questFinishTaskParam.is_prebuild_deck = isPreBuildDeck;
questFinishTaskParam.is_trial_deck = isTrialDeck;
questFinishTaskParam.turn_state = ((!isFirst) ? 1 : 0);
questFinishTaskParam.total_turn = totalTurn;
BattleManagerBase ins = BattleManagerBase.GetIns();
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
BattlePlayerPair battlePlayerPair = ins.GetBattlePlayerPair(isPlayer: true);
BattleCardBase selfClass = ins.GetBattlePlayer(isPlayer: true).Class;
if (dataMgr.RecoveryData == null)
{
dataMgr.SetRecoveryData(RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json"));
}
questFinishTaskParam.recovery_data = dataMgr.RecoveryData.ToJson();
questFinishTaskParam.mission = dataMgr.MissionNecessaryInformation.GetMissionNecessaryInfo(battlePlayerPair, selfClass);
base.Params = questFinishTaskParam;
}
public void SetParameterForPuzzle(int puzzleId, bool isWin)
{
base.Params = new QuestFinishTaskParamForPuzzle
{
puzzle_id = puzzleId,
is_win = isWin,
retry_count = (BattleManagerBase.GetIns() as PuzzleBattleManager).RetryCount
};
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
DeleteRecoveryFileIfBattleAlreadyEnded(num);
return num;
}
Data.QuestFinish.data = new QuestFinishDetail();
Data.QuestFinish.data._responseData = base.ResponseData;
JsonData jsonData = base.ResponseData["data"];
if (base.type == ApiType.Type.QuestPuzzleFinish)
{
Data.QuestFinish.data.PuzzleQuestInfo = new PuzzleQuestInfo(jsonData);
}
Data.QuestFinish.data.get_class_chara_experience = jsonData["get_class_experience"].ToInt();
Data.QuestFinish.data.class_chara_experience = jsonData["class_experience"].ToInt();
Data.QuestFinish.data.class_chara_level = jsonData["class_level"].ToInt();
Data.QuestFinish.data.CurrentPoint = jsonData["current_point"].ToInt();
Data.QuestFinish.data.AddPoint = jsonData["add_point"].ToInt();
Data.QuestFinish.data.ClassBonusPoint = jsonData["class_bonus_point"].ToInt();
Data.QuestFinish.data.FormatBonusPoint = jsonData["format_bonus_point"].ToInt();
JsonData jsonData2 = jsonData["clear_mission_list"]["common_mission"];
Data.QuestFinish.data.CommonMissionClearInfoList = new List<QuestFinishDetail.MissionClearInfo>();
for (int i = 0; i < jsonData2.Count; i++)
{
Data.QuestFinish.data.CommonMissionClearInfoList.Add(new QuestFinishDetail.MissionClearInfo(jsonData2[i]["name"].ToString(), jsonData2[i]["point"].ToInt()));
}
JsonData jsonData3 = jsonData["clear_mission_list"]["character_mission"];
Data.QuestFinish.data.CharacterMissionClearInfoList = new List<QuestFinishDetail.MissionClearInfo>();
for (int j = 0; j < jsonData3.Count; j++)
{
Data.QuestFinish.data.CharacterMissionClearInfoList.Add(new QuestFinishDetail.MissionClearInfo(jsonData3[j]["name"].ToString(), jsonData3[j]["point"].ToInt()));
}
Data.QuestFinish.data.WinBonusPoint = jsonData.GetValueOrDefault("win_bonus_point", 0);
Data.QuestFinish.data.WinCount = jsonData.GetValueOrDefault("win_count", 0);
Data.QuestFinish.data.WinCountForWinBonusPoint = jsonData.GetValueOrDefault("required_win_count_for_win_bonus_point", 0);
Data.QuestFinish.data.WinBonusPointStatus = (QuestFinishDetail.WinBonusStatus)jsonData.GetValueOrDefault("win_bonus_point_status", 0);
Data.QuestFinish.data.AddPoint = Data.QuestFinish.data.AddPoint - Data.QuestFinish.data.WinBonusPoint - Data.QuestFinish.data.GetTotalBonusPoint() - Data.QuestFinish.data.GetTotalCommonMissionClearPoint() - Data.QuestFinish.data.GetTotalCharacterMissionClearPoint();
Data.QuestFinish.data.NecessaryPointList = new List<int>();
int num2 = 0;
for (int k = 0; k < jsonData["point_reward_list"].Count; k++)
{
int num3 = jsonData["point_reward_list"][k]["point"].ToInt();
Data.QuestFinish.data.NecessaryPointList.Add(num3 - num2);
num2 = num3;
}
Data.QuestFinish.data.NecessaryPointList.Add(-1);
Data.QuestFinish.data.IsSpecialResult = jsonData.GetValueOrDefault("is_special_result", defaultValue: false);
Data.QuestFinish.data.IsSpecialEffect = jsonData.GetValueOrDefault("is_special_effect", defaultValue: false);
JsonData data = base.ResponseData["data"]["achieved_info"];
Data.QuestFinish.data.AchievedInfo.Read(data);
Data.QuestFinish.data.HomeDialogData = new MyPageHomeDialogData(jsonData, "battle_dialog_list");
Data.MyPageNotifications.ParseBadgeInfos(base.ResponseData);
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
return num;
}
}