Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using System.Collections.Generic;
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namespace Wizard;
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public class AIStack : AIScriptArgumentExpressions
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{
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private AIPolishConvertedExpression _defaultStackValue;
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private const int STACK_VALUE_ARG_INDEX = 0;
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public AIStack(string text)
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: base(text)
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{
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}
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protected override void InitExpressions(string text)
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{
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base.InitExpressions(text);
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if (_exprList == null || _exprList.Count <= 0)
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{
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AIConsoleUtility.LogError("AIStack error!! exprList is null or Count == 0");
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}
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else
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{
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_defaultStackValue = _exprList[0];
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}
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}
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public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
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{
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int stackValue = GetStackValue(tagOwner, field, playPtn, situation);
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AIWhiteRitualSimulationUtility.SimulateStack(tagOwner, field, situation, stackValue);
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}
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private int GetStackValue(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
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{
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if (_defaultStackValue == null)
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{
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return 0;
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}
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return (int)_defaultStackValue.EvalArg(tagOwner, playPtn, field, situation);
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}
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}
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