Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AISpellboostSimulationUtility.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

91 lines
2.6 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public static class AISpellboostSimulationUtility
{
public static void SpellboostAll(List<AIVirtualCard> targets, int count)
{
for (int i = 0; i < targets.Count; i++)
{
targets[i].Spellboost(count);
}
}
public static void SpellboostTarget(AISituationInfo situation, int count, List<AIVirtualCard> candidates, AIScriptTokenArgType whichTarget)
{
AISelectedTargetInfo situationTarget = situation.GetSituationTarget(whichTarget);
if (situationTarget == null || !situationTarget.HasTarget)
{
return;
}
List<AIVirtualCard> targets = situationTarget.Targets;
for (int i = 0; i < targets.Count; i++)
{
AIVirtualCard aIVirtualCard = targets[i];
if (candidates.Contains(aIVirtualCard))
{
aIVirtualCard.Spellboost(count);
}
}
}
public static void SpellboostWhenPlaySpellAtEvaluation(AIVirtualCard playCard, AIVirtualField field)
{
for (int i = 0; i < field.AllyHandCards.Count; i++)
{
AIVirtualCard aIVirtualCard = field.AllyHandCards[i];
if (aIVirtualCard.HasSpellboost)
{
aIVirtualCard.Spellboost(1);
}
}
}
public static void SpellboostWhenPlaySpell(AIVirtualCard playCard, AIVirtualField field)
{
if (!playCard.IsAlly)
{
return;
}
for (int i = 0; i < field.AllyHandCards.Count; i++)
{
AIVirtualCard aIVirtualCard = field.AllyHandCards[i];
if (!aIVirtualCard.IsSameCard(playCard) && aIVirtualCard.HasSpellboost)
{
aIVirtualCard.Spellboost(1);
}
}
}
public static AIVirtualCard SelectBestTargetForSpellboost(AIVirtualField field, int boostCount, List<AIVirtualCard> candidates)
{
AIVirtualCard result = null;
float num = float.MinValue;
List<int> list = new List<int>();
for (int i = 0; i < candidates.Count; i++)
{
AIVirtualCard aIVirtualCard = candidates[i];
int spellboostCount = aIVirtualCard.SpellboostCount;
list.Clear();
list.Add(field.AllyHandCards.IndexOf(aIVirtualCard));
float num2 = CalculateCardValueForSpellboostEvaluation(aIVirtualCard, list);
aIVirtualCard.Spellboost(boostCount);
float num3 = CalculateCardValueForSpellboostEvaluation(aIVirtualCard, list);
aIVirtualCard.SetSpellboostCount(spellboostCount);
float num4 = num3 - num2;
if (num4 > num)
{
result = aIVirtualCard;
num = num4;
}
}
return result;
}
private static float CalculateCardValueForSpellboostEvaluation(AIVirtualCard card, List<int> playPtn)
{
return card.EvaluatePlayValue(playPtn) + card.GetHandBonus(playPtn, null, isIgnoreInFusion: false);
}
}