Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIParamQuery.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

421 lines
10 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.Battle;
namespace Wizard;
public class AIParamQuery
{
private const float MAX_ADVANTAGE = 1000f;
public EnemyAI enemyAI;
public AIStyleQuery styleQuery;
private int classID;
private AI_LOGIC_LV logicLv = AI_LOGIC_LV.STRONG;
private AIDeckAcccessor deck;
public AIParamQuery(EnemyAI ai)
{
enemyAI = ai;
}
public void SetUp(AIStyleQuery _styleQuery)
{
styleQuery = _styleQuery;
}
public void SetDeck(int _classID, AI_LOGIC_LV _logicLv, AIDeckData _curDeck, AIDeckData _commonDic, AIDeckData _allyCommonDic)
{
classID = _classID;
logicLv = _logicLv;
deck = new AIDeckAcccessor(_curDeck, _commonDic, _allyCommonDic);
}
public AICardData SearchAICardData(AIVirtualCard card)
{
if (!card.IsLeader && deck != null)
{
return deck.SearchCardData(card.BaseId, card.IsAlly);
}
return null;
}
public int GetClassID()
{
return classID;
}
public AI_LOGIC_LV GetLogicLv()
{
return logicLv;
}
public bool IsEnabledTag(AIVirtualCard card, AIVirtualField field, AIPlayTagType type, List<int> playPtn, AISituationInfo situation)
{
int tagCount = GetTagCount(card);
if (tagCount <= 0)
{
return false;
}
for (int i = 0; i < tagCount; i++)
{
AIPlayTag tag = GetTag(card, i);
if (tag.Type == type && tag.CheckCondition(card, playPtn, card.SelfField, situation))
{
return true;
}
}
return false;
}
public int GetTagCount(AIVirtualCard owner, AICardData data = null)
{
if (deck == null)
{
return 0;
}
AICardData aICardData = null;
if (!owner.IsLeader)
{
aICardData = ((data == null) ? deck.SearchCardData(owner.BaseId, enemyAI.IsAllyCard(owner)) : data);
}
int num = 0;
if (aICardData != null && aICardData.TagList != null && !owner.IsSkillLost)
{
if (owner.IsRobbedLastword)
{
for (int i = 0; i < aICardData.TagList.Count; i++)
{
if (!aICardData.TagList[i].IsLastwordTag())
{
num++;
}
}
}
else
{
num += aICardData.TagList.Count;
}
}
return num;
}
public AIPlayTag GetTag(AIVirtualCard owner, int index, AICardData data = null)
{
AICardData aICardData = null;
if (!owner.IsLeader)
{
aICardData = ((data == null) ? deck.SearchCardData(owner.BaseId, enemyAI.IsAllyCard(owner)) : data);
}
int num = 0;
if (aICardData != null && aICardData.TagList != null && !owner.IsSkillLost)
{
if (owner.IsRobbedLastword)
{
for (int i = 0; i < aICardData.TagList.Count; i++)
{
if (!aICardData.TagList[i].IsLastwordTag())
{
if (num == index)
{
return aICardData.TagList[i];
}
num++;
}
}
}
else
{
num = aICardData.TagList.Count;
if (aICardData.TagList.Count > index)
{
return aICardData.TagList[index];
}
}
}
return null;
}
public bool IsRobbedLastword(BattleCardBase card)
{
for (int i = 0; i < card.BuffInfoList.Count; i++)
{
BuffInfo buffInfo = card.BuffInfoList[i];
if (buffInfo.PreviousOwner == null && buffInfo.SkillFrom is Skill_rob_skill)
{
return true;
}
}
return false;
}
public float EvaluateBattlePlayerPair(AIVirtualField field, bool useStyle = true)
{
float num = 0f;
for (int i = 0; i < field.AllyInplayCards.Count; i++)
{
AIVirtualCard aIVirtualCard = field.AllyInplayCards[i];
if (!aIVirtualCard.IsDead && aIVirtualCard.IsOnField)
{
float num2 = aIVirtualCard.EvaluateValueOnField(EnemyAI.EmptyPlayPtn, null, useStyle);
num += num2;
}
}
for (int j = 0; j < field.EnemyInplayCards.Count; j++)
{
AIVirtualCard aIVirtualCard2 = field.EnemyInplayCards[j];
if (!aIVirtualCard2.IsDead && aIVirtualCard2.IsOnField)
{
float num3 = aIVirtualCard2.EvaluateValueOnField(EnemyAI.EmptyPlayPtn, null, useStyle);
num -= num3;
}
}
return num;
}
public IEnumerable<BattleCardBase> RemoveDuplicatedCards(IEnumerable<BattleCardBase> targetCards, IEnumerable<BattleCardBase> filterCards)
{
if (!targetCards.IsNotNullOrEmpty() || !filterCards.IsNotNullOrEmpty())
{
yield break;
}
foreach (BattleCardBase targetCard in targetCards)
{
bool flag = false;
foreach (BattleCardBase filterCard in filterCards)
{
if (filterCard != null && targetCard.IsPlayer == filterCard.IsPlayer && targetCard.Index == filterCard.Index)
{
flag = true;
break;
}
}
if (!flag)
{
yield return targetCard;
}
}
}
public bool IsBanishSkill(SkillBase skill)
{
if (!(skill is Skill_banish) && !(skill is Skill_destroy) && !(skill is Skill_damage) && !(skill is Skill_return_card))
{
return skill is Skill_metamorphose;
}
return true;
}
public float CalcHandCardOverflowPenalty(AIVirtualField field, List<int> playPtn, float penalty, ref int dstHandCount)
{
float num = 0f;
for (int i = 0; i < playPtn.Count; i++)
{
int index = playPtn[i];
AIVirtualCard aIVirtualCard = field.AllyHandCards[index];
int handPlusCount = aIVirtualCard.GetHandPlusCount(playPtn);
_ = aIVirtualCard.IsSpell;
dstHandCount--;
dstHandCount += handPlusCount;
if (dstHandCount > 9)
{
num += penalty * (float)(dstHandCount - 9);
dstHandCount = 9;
}
}
for (int j = 0; j < field.AllyInplayCards.Count; j++)
{
AIVirtualCard tagOwner = field.AllyInplayCards[j];
dstHandCount += tagOwner.GetHandPlusCount(playPtn);
}
if (dstHandCount > 8)
{
num += penalty * (float)(dstHandCount - 8);
}
return num;
}
public List<BattleCardBase> GetEvoSelectCandidates(BattleCardBase evoCard, BattlePlayerPair pair)
{
List<SkillBase> list = evoCard.GetSelectTypeSkill(isEvolve: true).ToList();
if (list.IsNotNullOrEmpty())
{
return GetSkillTargetsForEstimator(evoCard, list, pair);
}
return null;
}
public List<BattleCardBase> GetSkillTargetsForEstimator(BattleCardBase actCard, List<SkillBase> selectSkills, BattlePlayerPair pair)
{
List<BattleCardBase> list = new List<BattleCardBase>();
for (int i = 0; i < selectSkills.Count; i++)
{
SkillBase skillBase = selectSkills[i];
IEnumerable<BattleCardBase> burialSelectableCards = AIBurialRiteSimulationUtility.GetBurialSelectableCards(skillBase, actCard);
if (burialSelectableCards.IsNotNullOrEmpty())
{
List<BattleCardBase> list2 = burialSelectableCards.ToList();
for (int j = 0; j < list2.Count; j++)
{
BattleCardBase item = list2[j];
if (!list.Contains(item))
{
list.Add(item);
break;
}
}
}
IEnumerable<BattleCardBase> selectableCards = GetSelectableCards(skillBase, pair);
if (!selectableCards.IsNotNullOrEmpty())
{
continue;
}
List<BattleCardBase> list3 = selectableCards.ToList();
list3.AddRange(from c in GetSelectableCards(skillBase, pair, isSkipForceSelect: true)
where !selectableCards.Contains(c)
select c);
int num = Mathf.Min(skillBase.GetSkillSelectCount(), list3.Count());
for (int num2 = 0; num2 < num; num2++)
{
if (list3.Contains(pair.Opponent.Class) && !list.Contains(pair.Opponent.Class))
{
list.Add(pair.Opponent.Class);
continue;
}
for (int num3 = 0; num3 < list3.Count; num3++)
{
BattleCardBase item2 = list3[num3];
if (!list.Contains(item2))
{
list.Add(item2);
break;
}
}
}
}
return list;
}
public int CalcAllyUnitTotalDamage()
{
int num = 0;
foreach (BattleCardBase inPlayCard in enemyAI.ALLY.InPlayCards)
{
if (inPlayCard.IsUnit)
{
int num2 = inPlayCard.MaxLife - inPlayCard.Life;
num += num2;
}
}
return num;
}
public int GetEnemyGuardiansCount()
{
int num = 0;
foreach (BattleCardBase inPlayCard in enemyAI.OPPONENT.InPlayCards)
{
if (inPlayCard.SkillApplyInformation.IsGuard)
{
num++;
}
}
return num;
}
public IEnumerable<BattleCardBase> GetSelectSkillTargetCandidates(BattleCardBase card, BattlePlayerReadOnlyInfoPair pair)
{
SkillBase actSkill = null;
return ActionProcessor.GetSkillUserSelectableTargets(card.Skills, pair, ref actSkill);
}
public bool IsDestroyBeforeAttack(BattleCardBase card)
{
if (card.IsUnit)
{
return card.Skills.Any((SkillBase skill) => skill is Skill_destroy && skill.IsBeforAttackSkill);
}
return false;
}
public IEnumerable<IReadOnlyBattleCardInfo> GetBrokenAll(BattleCardBase card)
{
SkillTargetDestroyedCardListFilter skillTargetDestroyedCardListFilter = new SkillTargetDestroyedCardListFilter();
SkillConditionCheckerOption option = new SkillConditionCheckerOption();
IBattlePlayerReadOnlyInfo[] battlePlayerInfos = new IBattlePlayerReadOnlyInfo[1] { card.SelfBattlePlayer };
return skillTargetDestroyedCardListFilter.Filtering(battlePlayerInfos, option);
}
public IEnumerable<BattleCardBase> GetSelectableCards(SkillBase skill, BattlePlayerPair pair, bool isSkipForceSelect = false)
{
if (skill.IsUserSelectType || skill.IsChoiceType)
{
SkillConditionCheckerOption option = new SkillConditionCheckerOption();
return skill.GetSelectableCards(pair, option, isSkipForceSelect);
}
return new List<BattleCardBase>();
}
public static List<T> AddElementToList<T>(T element, List<T> container, bool isBlockDuplicate = false)
{
if (container == null)
{
container = new List<T>();
}
if (!isBlockDuplicate || !container.Contains(element))
{
container.Add(element);
}
return container;
}
public static List<T> AddRangeToList<T>(List<T> elements, List<T> container, bool isBlockDuplicate = false)
{
if (elements == null || elements.Count <= 0)
{
return container;
}
if (container == null)
{
container = new List<T>();
}
for (int i = 0; i < elements.Count; i++)
{
T item = elements[i];
if (!isBlockDuplicate || !container.Contains(item))
{
container.Add(item);
}
}
return container;
}
public static List<T> CloneList<T>(List<T> src)
{
if (src == null)
{
return null;
}
return new List<T>(src);
}
public static AIVirtualCard FindSameCardFromList<T>(AIVirtualCard origin, List<T> list) where T : AIVirtualCard
{
for (int i = 0; i < list.Count; i++)
{
AIVirtualCard aIVirtualCard = list[i];
if (aIVirtualCard.IsSameCard(origin))
{
return aIVirtualCard;
}
}
return null;
}
}