Files
SVSimServer/SVSim.EmulatedEntrypoint/Services/IBattlePassService.cs
gamer147 0ceab721e9 feat(bp): /battle_pass/item_list — derives product per active season
Adds BattlePassSalesPeriodInfoDto, BattlePassProductDto, BattlePassItemListResponse DTOs,
GetItemListAsync on BattlePassService (one product if not premium + CanPurchase, empty if
already premium or off-season), and the /battle_pass/item_list controller action.
2 new integration tests; all 408 pass.
2026-05-26 23:26:46 -04:00

23 lines
978 B
C#

using SVSim.EmulatedEntrypoint.Models.Dtos;
using SVSim.EmulatedEntrypoint.Models.Dtos.BattlePass;
namespace SVSim.EmulatedEntrypoint.Services;
public interface IBattlePassService
{
/// <summary>Global level curve as wire-string dictionary; null if no levels seeded.</summary>
Task<IReadOnlyDictionary<string, BattlePassLevel>?> GetLevelCurveAsync(CancellationToken ct);
/// <summary>
/// /battle_pass/info payload. Returns null when no active season window covers <c>now</c>
/// (controller emits empty body in that case).
/// </summary>
Task<BattlePassInfoResponse?> GetInfoAsync(long viewerId, CancellationToken ct);
/// <summary>
/// /battle_pass/item_list payload. Returns one product per active season; empty products
/// array if the viewer already owns premium for the active season. Null when no active season.
/// </summary>
Task<BattlePassItemListResponse?> GetItemListAsync(long viewerId, CancellationToken ct);
}