Files
SVSimServer/SVSim.BattleEngine/Shim/UnityEngine/UnityStatics.cs
gamer147 9376b35db2 port(m1): wave 6c — Unity + Steam/FB/Adjust static-class shims (696->572)
Off-battle-path static surfaces (CS0103 cluster):
- UnityStatics: Gizmos, Physics2D, Caching, GUIUtility, Cursor, ColorUtility,
  ScreenCapture, RenderSettings, JsonUtility, Social + CursorLockMode enum.
- RaycastHit2D implicit-bool operator; ILocalUser in SocialPlatforms.
- Steamworks: Callback<T>.Create, AppId_t/CSteamID/HAuthTicket/SteamNetworkingIdentity,
  MicroTxn/GetAuthSessionTicket response structs, SteamAPI/User/Utils/Client statics.
  Removed empty dup GetAuthSessionTicketResponse_t from ThirdParty.cs.
- Facebook.Unity: FB + ILoginResult + FacebookDelegate<T>; com.adjust.sdk.Adjust;
  global TimeNativePlugin/Packsize native-plugin stubs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 23:56:52 -04:00

156 lines
6.9 KiB
C#

// AUTHORED SHIM (not copied). UnityEngine static-class surface (prefs, physics, IMGUI,
// device info, rendering) referenced by tangentially-copied engine code (settings,
// post-processing, raycast UI, device fingerprinting). All cosmetic / off the battle
// path; every member is a no-op returning a safe default.
using System;
namespace UnityEngine
{
public enum CursorLockMode { None, Locked, Confined }
public static class Gizmos
{
public static Color color { get; set; }
public static void DrawLine(Vector3 from, Vector3 to) { }
}
public static class Physics2D
{
public static RaycastHit2D GetRayIntersection(Ray ray, float distance = Mathf.Infinity) => default;
public static RaycastHit2D GetRayIntersection(Ray ray, float distance, int layerMask) => default;
public static Collider2D OverlapPoint(Vector2 point, int layerMask) => null;
public static Collider2D[] OverlapPointAll(Vector2 point, int layerMask) => Array.Empty<Collider2D>();
}
public static class Caching
{
public static bool ready => true;
public static bool ClearCache() => true;
}
public static class GUIUtility { public static string systemCopyBuffer { get; set; } }
public static class Cursor
{
public static CursorLockMode lockState { get; set; }
public static bool visible { get; set; }
}
public static class ColorUtility
{
public static bool TryParseHtmlString(string htmlString, out Color color) { color = default; return false; }
}
public static class ScreenCapture { public static void CaptureScreenshot(string filename) { } }
public static class RenderSettings { public static bool fog { get; set; } }
public static class JsonUtility
{
public static T FromJson<T>(string json) => default!;
public static object FromJson(string json, Type type) => null;
public static string ToJson(object obj) => "";
public static string ToJson(object obj, bool prettyPrint) => "";
public static void FromJsonOverwrite(string json, object objectToOverwrite) { }
}
public static class Social
{
public static UnityEngine.SocialPlatforms.ILocalUser localUser => null;
public static void ReportProgress(string achievementID, double progress, Action<bool> callback) { }
public static void LoadAchievements(Action<UnityEngine.SocialPlatforms.IAchievement[]> callback) { }
public static void LoadAchievementDescriptions(Action<UnityEngine.SocialPlatforms.IAchievementDescription[]> callback) { }
public static void ShowAchievementsUI() { }
}
public static class PlayerPrefs
{
public static void DeleteAll() { }
public static void DeleteKey(string key) { }
public static bool HasKey(string key) => false;
public static void Save() { }
public static float GetFloat(string key, float defaultValue = 0f) => defaultValue;
public static int GetInt(string key, int defaultValue = 0) => defaultValue;
public static string GetString(string key, string defaultValue = "") => defaultValue;
public static void SetFloat(string key, float value) { }
public static void SetInt(string key, int value) { }
public static void SetString(string key, string value) { }
}
public static class Physics
{
public static Vector3 gravity { get; set; }
public static bool Raycast(Ray ray, out RaycastHit hit, float maxDistance = float.PositiveInfinity, int layerMask = -1)
{ hit = default; return false; }
public static bool Raycast(Vector3 origin, Vector3 direction, out RaycastHit hit, float maxDistance = float.PositiveInfinity, int layerMask = -1)
{ hit = default; return false; }
public static RaycastHit[] RaycastAll(Ray ray, float maxDistance = float.PositiveInfinity, int layerMask = -1)
=> Array.Empty<RaycastHit>();
public static RaycastHit[] RaycastAll(Vector3 origin, Vector3 direction, float maxDistance = float.PositiveInfinity, int layerMask = -1)
=> Array.Empty<RaycastHit>();
}
public static class GUI
{
public static Color color { get; set; }
public static void Label(Rect position, string text) { }
}
public static class SystemInfo
{
public static string deviceModel => "";
public static string deviceName => "";
public static string deviceUniqueIdentifier => "";
public static string operatingSystem => "";
public static string graphicsDeviceName => "";
public static string graphicsDeviceVersion => "";
public static int graphicsShaderLevel => 0;
public static int graphicsMemorySize => 0;
public static int systemMemorySize => 0;
public static int processorCount => 1;
public static string processorType => "";
public static bool SupportsRenderTextureFormat(RenderTextureFormat format) => true;
public static bool SupportsTextureFormat(TextureFormat format) => true;
public static bool IsFormatSupported(Experimental.Rendering.GraphicsFormat format, Experimental.Rendering.FormatUsage usage) => true;
}
public static class Graphics
{
public static void Blit(Texture source, RenderTexture dest) { }
public static void Blit(Texture source, RenderTexture dest, Material mat) { }
public static void Blit(Texture source, RenderTexture dest, Material mat, int pass) { }
}
public static class QualitySettings
{
public static ColorSpace activeColorSpace => ColorSpace.Linear;
public static int vSyncCount { get; set; }
}
public static class StackTraceUtility
{
public static string ExtractStackTrace() => "";
}
public enum ColorSpace { Uninitialized = -1, Gamma = 0, Linear = 1 }
public enum RenderTextureReadWrite { Default, Linear, sRGB }
public enum TextureFormat
{
Alpha8, ARGB4444, RGB24, RGBA32, ARGB32, RGB565, R16, DXT1, DXT5,
RGBA4444, BGRA32, RHalf, RGHalf, RGBAHalf, RFloat, RGFloat, RGBAFloat,
ARGB64, ASTC_6x6, ETC2_RGB, ETC2_RGBA8, ETC_RGB4, PVRTC_RGB4
}
[Flags]
public enum EventModifiers
{
None = 0, Shift = 1, Control = 2, Alt = 4, Command = 8,
Numeric = 16, CapsLock = 32, FunctionKey = 64
}
}
namespace UnityEngine.Experimental.Rendering
{
public enum GraphicsFormat { None, R8G8B8A8_UNorm, R16G16B16A16_SFloat, R32G32B32A32_SFloat, D32_SFloat }
[Flags]
public enum FormatUsage { Sample = 1, Linear = 2, Sparse = 4, Render = 8, Blend = 16, MSAA2x = 32 }
public static class GraphicsFormatUtility
{
public static GraphicsFormat GetGraphicsFormat(RenderTextureFormat format, RenderTextureReadWrite readWrite) => GraphicsFormat.None;
public static GraphicsFormat GetGraphicsFormat(TextureFormat format, bool isSRGB) => GraphicsFormat.None;
}
}