Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIAttackableCountSimulationUtility.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

36 lines
1004 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace Wizard;
public class AIAttackableCountSimulationUtility : MonoBehaviour
{
public static void ExecuteChangeAttackableCountAll(List<AIVirtualCard> candidates, int attackableCount)
{
if (candidates == null || candidates.Count <= 0)
{
return;
}
for (int i = 0; i < candidates.Count; i++)
{
AIVirtualCard aIVirtualCard = candidates[i];
if (!aIVirtualCard.IsIndependent && !aIVirtualCard.IsDead)
{
aIVirtualCard.GiveAttackableCount(attackableCount);
}
}
}
public static void ExecuteChangeAttackableCountTargetSelect(int attackableCount, AIScriptTokenArgType whichTarget, AISituationInfo situation)
{
if (situation != null)
{
AISelectedTargetInfo situationTarget = situation.GetSituationTarget(whichTarget);
if (situationTarget != null && situationTarget.HasTarget)
{
ExecuteChangeAttackableCountAll(situationTarget.Targets, attackableCount);
}
}
}
}