Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Scripts.Network.Data.TaskData.Ranking/MyMasterPointHistories.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

45 lines
1.1 KiB
C#

using System.Collections.Generic;
using LitJson;
using Wizard.Scripts.Network.Data.TableData.Ranking;
namespace Wizard.Scripts.Network.Data.TaskData.Ranking;
public class MyMasterPointHistories : HeaderData
{
public List<MyMasterRanking> rankingHistories;
public MyMasterPointHistories()
{
Initialize();
}
public MyMasterPointHistories(JsonData data, Format inFormat)
{
Initialize();
if (data.Count < 1)
{
return;
}
JsonData jsonData = ((inFormat == Format.Crossover) ? data["periods"]["crossover"] : data["periods"]["normal"]);
JsonData jsonData2 = data["histories"];
for (int i = 0; i < jsonData.Count; i++)
{
string text = Wizard.Data.FormatConvertApi(inFormat).ToString();
if (jsonData2.Keys.Contains(text))
{
JsonData jsonData3 = jsonData[i];
if (jsonData2[text].Keys.Contains(jsonData3["id"].ToString()))
{
MyMasterRanking item = new MyMasterRanking(jsonData[i], jsonData2[text]);
rankingHistories.Add(item);
}
}
}
}
public void Initialize()
{
rankingHistories = new List<MyMasterRanking>();
}
}