Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class BattlePassProductDetailDialog : MonoBehaviour
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{
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private const string PATH_DIALOG_PREFAB = "UI/layoutParts/BattlePass/DialogBattlePassProductDetail";
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[SerializeField]
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private UILabel _descriptionLabel;
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[SerializeField]
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private UITexture _posterTexture;
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private List<string> _loadedResourceList;
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public static void Create(BattlePassProduct product)
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{
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
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dialogBase.SetPanelDepth(100);
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dialogBase.SetTitleLabel(Data.SystemText.Get("BattlePass_0003"));
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GameObject gameObject = UnityEngine.Object.Instantiate(Resources.Load("UI/layoutParts/BattlePass/DialogBattlePassProductDetail")) as GameObject;
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dialogBase.SetObj(gameObject);
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gameObject.GetComponent<BattlePassProductDetailDialog>().Initialize(product);
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}
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public void Initialize(BattlePassProduct product)
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{
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_descriptionLabel.text = product.Description;
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_loadedResourceList = new List<string>();
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LoadResources(product, delegate
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{
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_posterTexture.mainTexture = Toolbox.ResourcesManager.LoadObject(product.GetDetailPosterTexturePath(isFetch: true)) as Texture;
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});
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}
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private void OnDestroy()
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{
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UnloadResources();
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}
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private void LoadResources(BattlePassProduct product, Action onFinishLoad)
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{
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UIManager.GetInstance().createInSceneCenterLoading();
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List<string> loadPassList = new List<string>();
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loadPassList.Add(product.GetDetailPosterTexturePath(isFetch: false));
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StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(loadPassList, delegate
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{
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_loadedResourceList.AddRange(loadPassList);
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UIManager.GetInstance().closeInSceneCenterLoading();
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onFinishLoad.Call();
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}));
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}
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private void UnloadResources()
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadedResourceList);
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_loadedResourceList = null;
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}
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}
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