Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIScriptTextToken.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

31 lines
673 B
C#

namespace Wizard;
public class AIScriptTextToken : AIScriptArgumentToken
{
public string Text { get; private set; }
public AIScriptTextToken(string text, bool isNot)
: base(AIScriptTokenArgType.AI_TRIBE, isNot)
{
Text = text;
}
public override AIScriptTokenBase Clone()
{
return new AIScriptTextToken(Text, base.IsNot);
}
public override bool IsEqual(AIScriptTokenBase token)
{
if (!(token is AIScriptTextToken aIScriptTextToken))
{
return false;
}
if (ArgumentType == aIScriptTextToken.ArgumentType && base.IsNot == aIScriptTextToken.IsNot)
{
return Text == aIScriptTextToken.Text;
}
return false;
}
}