Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIDiscardUtility.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

260 lines
8.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Wizard;
public static class AIDiscardUtility
{
private class DiscardCandidateOrder : IComparer<Tuple<AIVirtualCard, float>>
{
public enum SortType
{
Ascending,
Dscending
}
private SortType _sortOrder;
public DiscardCandidateOrder(SortType sortType)
{
_sortOrder = sortType;
}
public int Compare(Tuple<AIVirtualCard, float> left, Tuple<AIVirtualCard, float> right)
{
if (left.second > right.second)
{
if (_sortOrder != SortType.Ascending)
{
return -1;
}
return 1;
}
if (left.second < right.second)
{
if (_sortOrder != SortType.Ascending)
{
return 1;
}
return -1;
}
return 0;
}
}
private const float TURN_COST_DIFF_BONUS_RATE = 0.001f;
public static float CalcAllDiscardedBonus(AIVirtualField field, AISituationInfo playSituation, List<int> playPtn)
{
AIDiscardInfo discardInfo = playSituation.DiscardInfo;
if (discardInfo == null || !discardInfo.IsValuable)
{
return 0f;
}
float num = 0f;
for (int i = 0; i < discardInfo.TargetList.Count; i++)
{
num += EvaluateDiscardedBonus(discardInfo.TargetList[i], playPtn, playSituation, field, isIgnoreInBattle: false, isCalcCostDiff: false, isCalcTokenValue: false);
}
if (field.CardListSet.HasAfterDiscardTagHolder)
{
for (int j = 0; j < field.CardListSet.AfterDiscardTagHolders.Count; j++)
{
AIVirtualCard tagOwner = field.CardListSet.AfterDiscardTagHolders[j];
num += tagOwner.GetAllyDiscardBonus(playPtn, playSituation, useIgnoreInBattle: false);
}
}
return num;
}
public static float EvaluateDiscardedBonus(AIVirtualCard targetCard, List<int> playPtn, AISituationInfo situation, AIVirtualField field, bool isIgnoreInBattle, bool isCalcCostDiff, bool isCalcTokenValue)
{
float num = 0f;
num += targetCard.GetDiscardedBonus(playPtn, situation, isIgnoreInBattle);
if (isCalcTokenValue)
{
num += targetCard.GetDiscardedTokenBonus(field, playPtn, situation, isIgnoreInBattle);
}
num -= targetCard.GetHandBonus(playPtn, situation, isIgnoreInFusion: false);
if (isCalcCostDiff)
{
num += (float)Mathf.Abs(targetCard.SelfField.AllyPpTotal - targetCard.Cost) * 0.001f;
}
if (playPtn != null && playPtn.Count > 0)
{
for (int i = 0; i < playPtn.Count; i++)
{
if (field.AllyHandCards[playPtn[i]].IsSameCard(targetCard))
{
num += -1000f;
break;
}
}
}
return num;
}
public static List<AITokenInformation> GetAllDiscardedTokenIds(AIDiscardInfo discardInfo, AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
if (discardInfo == null || !discardInfo.IsValuable)
{
return null;
}
List<AITokenInformation> list = null;
for (int i = 0; i < discardInfo.TargetList.Count; i++)
{
List<AITokenInformation> discardedTokenIds = discardInfo.TargetList[i].GetDiscardedTokenIds(field, playPtn, situation);
if (discardedTokenIds != null)
{
list = AIParamQuery.AddRangeToList(discardedTokenIds, list);
}
}
return list;
}
public static List<AIVirtualCard> SelectBestDiscardTarget(AIVirtualCard tagOwner, AIVirtualField field, List<AIVirtualCard> discardCandidates, int discardCount, List<int> playPtn, AISituationInfo situation)
{
return SelectDiscardTargets(tagOwner, field, discardCandidates, discardCount, playPtn, situation, DiscardCandidateOrder.SortType.Dscending);
}
public static List<AIVirtualCard> SelectWorstDiscardTarget(AIVirtualCard tagOwner, AIVirtualField field, List<AIVirtualCard> discardCandidates, int discardCount, List<int> playPtn, AISituationInfo situation)
{
return SelectDiscardTargets(tagOwner, field, discardCandidates, discardCount, playPtn, situation, DiscardCandidateOrder.SortType.Ascending);
}
private static List<AIVirtualCard> SelectDiscardTargets(AIVirtualCard tagOwner, AIVirtualField field, List<AIVirtualCard> discardCandidates, int discardCount, List<int> playPtn, AISituationInfo situation, DiscardCandidateOrder.SortType sortType)
{
if (discardCandidates == null)
{
return null;
}
List<AIVirtualCard> list;
if (discardCandidates.Count <= discardCount)
{
list = new List<AIVirtualCard>(discardCandidates.Count);
for (int i = 0; i < discardCandidates.Count; i++)
{
list.Add(discardCandidates[i]);
}
return list;
}
list = SortDiscardCandidats(discardCandidates, playPtn, situation, field, sortType);
return list.GetRange(0, discardCount);
}
private static List<AIVirtualCard> SortDiscardCandidats(List<AIVirtualCard> candidates, List<int> playPtn, AISituationInfo situation, AIVirtualField field, DiscardCandidateOrder.SortType sortType)
{
List<Tuple<AIVirtualCard, float>> list = new List<Tuple<AIVirtualCard, float>>();
for (int i = 0; i < candidates.Count; i++)
{
list.Add(new Tuple<AIVirtualCard, float>
{
first = candidates[i],
second = EvaluateDiscardedBonus(candidates[i], playPtn, situation, field, isIgnoreInBattle: false, isCalcCostDiff: true, isCalcTokenValue: true)
});
}
DiscardCandidateOrder comparer = new DiscardCandidateOrder(sortType);
list.Sort(comparer);
List<AIVirtualCard> list2 = new List<AIVirtualCard>(list.Count);
for (int j = 0; j < list.Count; j++)
{
list2.Add(list[j].first);
}
return list2;
}
public static bool IsMatchedDiscardTarget(AIVirtualCard tagOwner, List<AIScriptTokenBase> filters, List<int> playPtn, AISituationInfo situation)
{
if (tagOwner == null || situation == null)
{
return false;
}
AIDiscardInfo discardInfo = situation.DiscardInfo;
if (discardInfo == null || !discardInfo.IsValuable)
{
return false;
}
List<AIVirtualCard> targetList = discardInfo.TargetList;
for (int i = 0; i < targetList.Count; i++)
{
if (AIFilteringUtility.CheckMatchTargetFiltering(targetList[i], targetList, filters, playPtn, tagOwner, situation))
{
return true;
}
}
return false;
}
public static int GetDiscardCount(AIScriptTokenArgType discardListType, AIVirtualCard ownerCard, List<int> playPtn, AISituationInfo situation)
{
AIVirtualField selfField = ownerCard.SelfField;
switch (discardListType)
{
case AIScriptTokenArgType.PLAYED:
return GetDiscardCountFromDiscardedList(selfField);
case AIScriptTokenArgType.BEFORE_PLAYPTN:
return GetDiscardCountFromBeforePlayPtnNew(ownerCard, selfField, playPtn, selfField.AI.PlayPtnRecorder);
case AIScriptTokenArgType.NOW:
{
AIDiscardInfo discardInfo = situation.DiscardInfo;
if (discardInfo == null || !discardInfo.IsValuable)
{
return 0;
}
return discardInfo.TargetList.Count;
}
default:
return 0;
}
}
private static int GetDiscardCountFromDiscardedList(AIVirtualField field)
{
return field.AI.DiscardedCards.Count((AIVirtualCard c) => c.IsSelfTurn == field.AllyBattlePlayer.IsSelfTurn && field.AI.BattleMgr.CurrentTurn == c.DestroyedTurn);
}
private static int GetDiscardCountFromBeforePlayPtnNew(AIVirtualCard ownerCard, AIVirtualField field, List<int> playPtn, AIPlayptnRecorder recorder)
{
AISinglePlayptnRecord playptnRecordOnSim = field.GetPlayptnRecordOnSim(playPtn);
if (playptnRecordOnSim == null)
{
AIConsoleUtility.LogError("GetDiscardCountFromPlayPtn error!! Cannot find playPtn record!!!!!");
return 0;
}
int num = 0;
List<PlayedCardInfo> playedCardList = playptnRecordOnSim.PlayedCardList;
for (int i = 0; i < playedCardList.Count; i++)
{
PlayedCardInfo playedCardInfo = playedCardList[i];
if (playedCardInfo.Card.IsSameCard(ownerCard))
{
break;
}
if (playedCardInfo.DiscardInfo != null && playedCardInfo.DiscardInfo.TargetList != null)
{
num += playedCardInfo.DiscardInfo.TargetList.Count;
}
}
return num;
}
public static bool CheckAttackDiscardTargetInPlayPtn(AIVirtualField field, List<int> playPtn, AISituationInfo situation)
{
if (situation.ActionType != AIOperationType.ATTACK)
{
return false;
}
AIVirtualCard actor = situation.Actor;
if (!actor.TagCollectionContainer.HasTag(AIPlayTagType.AttackDiscard))
{
return false;
}
if (actor.TagCollectionContainer.AttackTags.CheckAttackDiscardTargetInPlayPtn(actor, field.AllyHandCards, playPtn, situation))
{
return true;
}
return false;
}
}