Assembles MatchContext from ArenaTwoPickRun + viewer cosmetics + config. Per-mode interface — future modes (rank/free/open-room/...) add one method each. DI scoped registration. Four tests cover happy path, no-run, incomplete draft, default-loadout fallback. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
19 lines
722 B
C#
19 lines
722 B
C#
using SVSim.BattleNode.Bridge;
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namespace SVSim.EmulatedEntrypoint.Services;
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/// <summary>
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/// Per-mode assembler for the battle-node <c>MatchContext</c>. Each multiplayer mode that
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/// fronts a <c>do_matching</c> endpoint adds one method here that reads its mode-specific
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/// state (TK2 run, current-deck pointer, open-room set_deck, ...) and produces a
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/// <c>MatchContext</c> for the bridge.
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/// </summary>
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public interface IMatchContextBuilder
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{
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/// <summary>
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/// Build a context from the viewer's active TK2 run + viewer cosmetics + config.
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/// Throws <see cref="ArenaTwoPickException"/> on missing run / incomplete draft.
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/// </summary>
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Task<MatchContext> BuildForTwoPickAsync(long viewerId);
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}
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