[trim] fully-unreachable files deleted: 3 [trim] files edited: 21, files deleted: 0, nodes removed: 38 [type-trim] files edited: 3, types removed: 3 Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
152 lines
4.1 KiB
C#
152 lines
4.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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public class BackGroundBase
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{
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protected string _bgmId;
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protected BattleCamera _battleCamera;
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protected GameObject _fieldModel;
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protected GameObject _fieldParticles;
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protected IDictionary<string, Animation> m_FieldAnimationDictionary;
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protected IDictionary<string, GameObject> _fieldObjDictionary;
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protected IDictionary<string, Animator> m_FieldAnimatorDictionary;
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protected IDictionary<string, ParticleSystem> _fieldParticleSystemDictionary;
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protected IDictionary<string, int> _gimicCntDictionary;
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protected string _str3DFieldNo;
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protected string _str3DFieldPath;
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protected BattleManagerBase m_BtlMgrIns;
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protected string m_FieldAssetPath;
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protected List<string> m_SoundAssetPathList;
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protected float m_RandomActionTime;
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protected bool IsFieldRandom;
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private Coroutine battleLoadCoroutine;
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public virtual int FieldId => 1;
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public virtual int FieldEffectId => FieldId;
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public GameObject Field { get; protected set; }
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public GameObject m_Battle3DContainer { get; protected set; }
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public GameObject m_BattleCutInContainer { get; protected set; }
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public SetShaderGlobalColorBG SetShaderGlobalColorBG { get; protected set; }
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public bool IsLoadDone { get; protected set; }
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public BackGroundBase(string bgmId = "NONE")
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{
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_battleCamera = null;
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m_Battle3DContainer = null;
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m_BattleCutInContainer = null;
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// Pre-Phase-5b: seeded m_BtlMgrIns from the ambient mgr. All Field*.cs subclass ctors
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// were stubbed to no-ops in chunk 3; nothing reads m_BtlMgrIns after that cull. Keeping
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// the field as null in headless is safe (no user of it survives the Field cull).
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m_BtlMgrIns = null;
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IsLoadDone = false;
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_str3DFieldNo = "";
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_str3DFieldPath = "";
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m_FieldAssetPath = "";
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Field = null;
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_fieldModel = null;
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_fieldParticles = null;
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_bgmId = bgmId;
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m_RandomActionTime = 0f;
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IsFieldRandom = false;
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m_SoundAssetPathList = new List<string>();
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_fieldObjDictionary = new Dictionary<string, GameObject>();
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m_FieldAnimationDictionary = new Dictionary<string, Animation>();
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m_FieldAnimatorDictionary = new Dictionary<string, Animator>();
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_fieldParticleSystemDictionary = new Dictionary<string, ParticleSystem>();
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_gimicCntDictionary = new Dictionary<string, int>();
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SetShaderGlobalColorBG = null;
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Physics.gravity = new Vector3(0f, 0f, 9.8f);
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_str3DFieldNo = GetFieldIdString(FieldId);
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_gimicCntDictionary.Add("FieldGimic1", 0);
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_gimicCntDictionary.Add("FieldGimic2", 0);
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_gimicCntDictionary.Add("FieldGimic3", 0);
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}
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public void Dispose()
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{
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UnityEngine.Object.DestroyImmediate(Field);
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Field = null;
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_fieldModel = null;
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_fieldParticles = null;
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_fieldObjDictionary.Clear();
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m_FieldAnimationDictionary.Clear();
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m_FieldAnimatorDictionary.Clear();
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_fieldParticleSystemDictionary.Clear();
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m_SoundAssetPathList.Clear();
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_gimicCntDictionary.Clear();
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SetShaderGlobalColorBG = null;
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BattleCoroutine.GetInstance().StopCoroutine(battleLoadCoroutine);
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}
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private string GetFieldIdString(int fieldId)
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{
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return fieldId.ToString((fieldId < 100) ? "00" : "0000");
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}
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public virtual void StartFieldTapEffect(int areaId, Vector3 pos)
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{
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m_BtlMgrIns.BattlePlayer.PlayerBattleView.IsTouchable();
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}
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public void StartFieldOpening()
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{
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PlayBgm();
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OpeningVfx.OpenningLogStep = "StartFieldOpening";
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IsFieldRandom = true;
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BattleCoroutine.GetInstance().StartCoroutine(RunFieldOpening());
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}
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public void PlayBgm()
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{
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}
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protected virtual IEnumerator RunFieldOpening()
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{
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yield return new WaitForSeconds(0f);
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}
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public void StartFieldGimic(GameObject obj)
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{
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if (!m_BtlMgrIns.GameMgr.IsReplayBattle && m_BtlMgrIns.BattlePlayer.PlayerBattleView.IsTouchable())
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{
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BattleCoroutine.GetInstance().StartCoroutine(RunFieldGimic(obj));
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}
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}
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protected virtual IEnumerator RunFieldGimic(GameObject obj)
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{
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yield return new WaitForSeconds(0f);
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}
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public virtual void UpdateFieldRandom()
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{
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}
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}
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