Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/UserPlateBase.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

36 lines
833 B
C#

using UnityEngine;
namespace Wizard;
public class UserPlateBase : MonoBehaviour
{
[SerializeField]
private UITexture _textureEmblem;
[SerializeField]
private UITexture _textureCountry;
[SerializeField]
private UITexture _textureRank;
[SerializeField]
private UILabel _labelMemberName;
[SerializeField]
private UITexture _textureDegree;
protected void InitializeBase(UserInfoBase userInfo)
{
InitializeSimplePlate(userInfo);
}
public void InitializeSimplePlate(UserInfoBase userInfo)
{
_textureEmblem.mainTexture = userInfo.GetUserEmblemTexture();
_textureRank.mainTexture = userInfo.GetUserRankTexture();
userInfo.InitializeDegreeTexture(_textureDegree);
_textureCountry.mainTexture = userInfo.GetUserCountryTexture();
_labelMemberName.text = userInfo.Name;
}
}