Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/QuestPointInfoTask.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

44 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class QuestPointInfoTask : BaseTask
{
public List<QuestRewardInfo> RewardInfoList { get; private set; }
public DateTime StartTime { get; private set; }
public DateTime EndTime { get; private set; }
public int TotalPoint { get; private set; }
public int MaxPoint { get; private set; }
public QuestPointInfoTask()
{
base.type = ApiType.Type.QuestPoint;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
JsonData jsonData = base.ResponseData["data"];
StartTime = DateTime.Parse(jsonData["start_time"].ToString());
EndTime = DateTime.Parse(jsonData["end_time"].ToString());
TotalPoint = jsonData["total_point"].ToInt();
MaxPoint = jsonData["max_point"].ToInt();
RewardInfoList = new List<QuestRewardInfo>();
for (int i = 0; i < jsonData["reward_list"].Count; i++)
{
RewardInfoList.Add(new QuestRewardInfo(jsonData["reward_list"][i]));
}
return num;
}
}