Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.View/IPlayerView.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

127 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.View;
public interface IPlayerView : IBattlePlayerView
{
bool _isEvolutionSkillSelect { get; set; }
bool IsEvolutionStart { get; set; }
bool IsEvolutionVfx { get; set; }
bool IsMenuOpen { get; set; }
BattleCardBase DetailOpenCard { get; }
bool CanPlayerEndTurnImmediately { get; }
bool IsShowTurnEndDialogOfNotAttackingOrPlaying { get; }
bool IsShowTurnEndDialogOfNotUsingHeroSkill { get; }
bool IsMenuCloseEscape { get; set; }
GameObject CardMoveEffect { get; set; }
event Action OnRetire;
event Func<bool> OnCheckImmediateTurnEnd;
event Action OnStartMoveCard;
event Action OnCancelMoveCard;
event Action OnOpenEvolveDialoguePanel;
event Action OnLockOn;
event Action OnReleaseLockOn;
event Action OnOpenDetailPanel;
void HideDetailPanel();
void ShowTurnEndDialog(GameObject return_obj = null);
void UpdateTurnEndPulseEffect();
void CallOnOpenEvolveDialoguePanel();
void DragArrowStart(BattleManagerBase battleMgr, BattleCardBase attackCard, GameObject arrowHead);
void DragArrowStart(BattleManagerBase battleMgr, GameObject startObject, GameObject arrowHead, bool isTargettingEnemy = true);
void DragArrow(BattleManagerBase battleMgr, GameObject arrowHead, Vector3 pos);
void ShowTurnEndButton(bool showEffect = true);
void MoveCardCancel(BattleCardBase hitCard, Vector3 position, Quaternion rotation, bool IsPress);
bool IsDetailOn();
void MoveCardStart(BattleCardBase moveCard, bool isEffectAndSoundOn);
void CancelCardDrag(BattleCardBase cardBeingDragged);
void ShowDetailPanel(BattleManagerBase battleMgrBase, OperateMgr operateMgr, BattleCardBase card, DetailPanelControl.ShowRequest showRequest, BattleLogItem.CardTextureOption textureOption = BattleLogItem.CardTextureOption.Null, BuffInfo buff = null, string divergenceId = "", int logTextureId = 0);
BattleCardBase GetDetailCard();
void ResetTouchable();
VfxBase HideTurnEndPulseEffect();
bool IsMoving();
void OffNotHideAndNotCreate();
void ForceShowTurnEndButton();
void ClearDifferentiatePopUp(List<BattlePlayerViewBase.BattleDialogItem> deselectionItem);
void ShowPlayerTurnEnd(bool isAuto = false);
void HideSubDetailPanel();
void ShowKeyPanel(int page);
void HideKeyPanel();
DialogBase CreateKeyPanel(BattleCardBase card, UILabel label, CardMaster.CardMasterId cardMasterId, CardParameter baseParameter);
DialogBase ShowRetireConfirmPanel();
DialogBase CreateBattleSetting();
void MoveCard(BattleCardBase hitCard, Vector3 pos);
void CardMoveEffectSwitch(bool on);
void SetDetailScreenPosition(bool right);
Effect DetailPanelSelectEffectOn(BattleCardBase selectedCard, DetailPanelControl.ShowRequest request);
void DetailPanelSelectEffectOff();
void GetCardSelectedWithButton(Camera camera, ref UIButton button, ref BattleCardBase card, ref GameObject check);
void ShowDetailPanelList(BattleManagerBase battleMgrBase, OperateMgr operateMgr, List<BattleCardBase> cards, DetailPanelControl.ShowRequest showRequest);
void LockOnAttackTarget(BattleCardBase Attacker, BattleCardBase Target);
bool IsFieldDetailOn();
DialogBase ShowFusionCardPlayDialog(EventDelegate onClickOk, Action onClose);
void HideModeEffect(bool on);
void DetailReverseOver();
void AddPopUpPanel(NonDialogPopup popup, BattlePlayerViewBase.BattleDialogItem item);
}