Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/MypageReceiveSpecialTreasureTask.cs

48 lines
1.2 KiB
C#

using System.Collections.Generic;
using LitJson;
namespace Wizard;
public class MypageReceiveSpecialTreasureTask : BaseTask
{
public class MypageReceiveSpecialTreasureTaskParam : BaseParam
{
}
public class MypageTreasureBoxCpOpenTaskData
{
public List<ReceivedReward> RewardDataList { get; private set; }
public MypageTreasureBoxCpOpenTaskData(List<ReceivedReward> rewardDataList)
{
RewardDataList = rewardDataList;
}
}
public MypageTreasureBoxCpOpenTaskData Result { get; private set; }
public MypageReceiveSpecialTreasureTask()
{
base.type = ApiType.Type.TreasureOpenSpecialTreasureBox;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
JsonData jsonData = base.ResponseData["data"]["treasure_reward_list"];
List<ReceivedReward> list = new List<ReceivedReward>();
for (int i = 0; i < jsonData.Count; i++)
{
ReceivedReward item = ReceivedReward.CreateFromPackInfoResult(jsonData[i]);
list.Add(item);
}
Result = new MypageTreasureBoxCpOpenTaskData(list);
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
return num;
}
}