Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AvatarBattleAllInfo.cs

55 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using LitJson;
using UnityEngine;
namespace Wizard;
public class AvatarBattleAllInfo
{
public class PeriodData
{
public double StartUnixTime { get; set; }
public double EndUnixTime { get; set; }
}
private Dictionary<string, AvatarBattleInfo> _avatarBattleDictionary = new Dictionary<string, AvatarBattleInfo>();
public PeriodData FreeMatchPeriod = new PeriodData();
private bool _avatarBattleScheduleExist;
private float _receiveSinceTime;
private double _receiveServerUnixTime;
public AvatarBattleInfo Get(string id)
{
if (string.IsNullOrEmpty(id))
{
return null;
}
if (_avatarBattleDictionary.TryGetValue(id, out var value))
{
return value;
}
return null;
}
private bool IsWithinPeriod(PeriodData period)
{
if (!_avatarBattleScheduleExist)
{
return false;
}
double num = _receiveServerUnixTime + (double)Time.realtimeSinceStartup - (double)_receiveSinceTime;
if (num > period.EndUnixTime)
{
return false;
}
return num > period.StartUnixTime;
}
}