Sampler is now driven by PackDrawTable: roll DrawTier per slot by cumulative slot-rate weights, then pick a card within tier by per-card weights renormalized within the tier. Rate-less Guaranteed-Leader-Card rows draw uniform over (pool minus owned), falling back to the full pool when all are owned. Bonus slot fires once at the end of a 10-pack open when HasBonusSlot is set. Slot 8 falls back to the general slot's per-card weights for the rolled tier when slot-8 has only a rarity-level rate quoted (the common shape on normal packs). PackController.Open loads the draw table + viewer owned card ids and passes them to the sampler; the category-based forced-Legendary slot-8 override is gone. ICardFoilLookup replaces ICardPoolProvider for the foil-twin heuristic. Drops the test-fixture pack-draw seed overlay so the production seed flows through the importer tests; controller tests that fabricate their own card sets now call factory.SeedPackDrawTableAsync(...) to install a matching stub draw table. WeightedPick helper handles the cumulative-band roll for both stages. Five sampler tests + four WeightedPick tests + five importer/repo tests; full suite is 653/653 green. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
44 lines
1.6 KiB
C#
44 lines
1.6 KiB
C#
using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.Bootstrap.Importers;
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using SVSim.Database;
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using SVSim.Database.Repositories.PackDrawTables;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Repositories;
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public class PackDrawTableRepositoryTests
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{
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private static string SeedDir => Path.Combine(AppContext.BaseDirectory, "Data", "seeds");
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[Test]
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public async Task GetAsync_returns_null_when_pack_unseeded()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var repo = scope.ServiceProvider.GetRequiredService<IPackDrawTableRepository>();
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var table = await repo.GetAsync(123456);
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Assert.That(table, Is.Null);
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}
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[Test]
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public async Task GetAsync_returns_config_slot_rates_and_card_weights_for_seeded_pack()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var repo = scope.ServiceProvider.GetRequiredService<IPackDrawTableRepository>();
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await new PackDrawTableImporter().ImportAsync(db, SeedDir);
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var table = await repo.GetAsync(10000);
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Assert.That(table, Is.Not.Null);
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Assert.That(table!.Config.AnimationRatePct, Is.EqualTo(8.0));
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Assert.That(table.SlotRates.Count, Is.GreaterThanOrEqualTo(4)); // bronze/silver/gold/legendary at minimum
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Assert.That(table.CardWeights.Count, Is.GreaterThan(0));
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Assert.That(table.CardWeights.All(w => w.PackId == 10000), Is.True);
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}
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}
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