Behavior-preserving; full solution builds, 1013 tests green. ClassId is the one genuinely-closed set of the three flagged stringly fields, so it becomes a CardClass enum (1..8). Wire stays "1".."8": producer casts (CardClass)run.ClassId, ServerBattleFrames renders via CardClassWire.ToWireValue(). RankBattleController's AI-start path drops a fragile int.TryParse(...)?:-1 for (int)cast. CharaId (free-form leader/skin id, e.g. "5000123") and CountryCode (open-ended account data) stay string with proper XML docs; CountryCodes.Korea/Japan name the captured values. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
93 lines
3.8 KiB
C#
93 lines
3.8 KiB
C#
using Moq;
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using NUnit.Framework;
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using SVSim.BattleNode.Bridge;
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using SVSim.BattleNode.Sessions;
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using SVSim.EmulatedEntrypoint.Matching;
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namespace SVSim.UnitTests.Matching;
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/// <summary>
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/// Per-test locals (no fixture-level fields) because the assembly runs with
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/// <c>[Parallelizable(ParallelScope.All)]</c> — shared <c>_resolver</c>/<c>_bridge</c>
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/// fields would race across concurrent tests in this fixture.
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/// </summary>
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[TestFixture]
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public class MatchingResolverTests
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{
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private sealed record Harness(
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Mock<IMatchingBridge> Bridge,
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Mock<IMatchingPairUpService> PairUp,
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MatchingResolver Resolver);
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private static Harness BuildHarness()
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{
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var bridge = new Mock<IMatchingBridge>(MockBehavior.Strict);
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var pairUp = new Mock<IMatchingPairUpService>(MockBehavior.Strict);
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return new Harness(bridge, pairUp, new MatchingResolver(bridge.Object, pairUp.Object));
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}
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private static BattlePlayer Player(long vid = 1) =>
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new(vid, new MatchContext(
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SelfDeckCardIds: Array.Empty<long>(), ClassId: CardClass.None, CharaId: "0",
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CardMasterName: "card_master_node_10015",
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CountryCode: "JP", UserName: $"P{vid}", SleeveId: "0",
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EmblemId: "0", DegreeId: "0", FieldId: 0, IsOfficial: 0, BattleModeId: BattleModes.TakeTwo));
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[Test]
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public async Task When_neither_flag_set_calls_pairUp_and_parks_returns_3002_with_empty_url()
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{
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var h = BuildHarness();
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var player = Player();
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h.PairUp.Setup(p => p.TryPairAsync("arena_two_pick_battle", player, It.IsAny<CancellationToken>()))
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.ReturnsAsync((PairUpResult?)null);
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var r = await h.Resolver.ResolveAsync("arena_two_pick_battle", player, default);
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Assert.That(r.MatchingState, Is.EqualTo(3002));
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Assert.That(r.BattleId, Is.Null);
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Assert.That(r.NodeServerUrl, Is.EqualTo(""), "Empty string (not null) — client unguarded-.ToString()s it.");
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h.Bridge.Verify(b => b.RegisterBattle(It.IsAny<BattlePlayer>(), It.IsAny<BattlePlayer?>(), It.IsAny<BattleType>()), Times.Never);
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}
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[Test]
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public async Task Pair_owner_role_returns_3007()
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{
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var h = BuildHarness();
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var player = Player();
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h.PairUp.Setup(p => p.TryPairAsync("rotation_rank_battle", player, It.IsAny<CancellationToken>()))
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.ReturnsAsync(new PairUpResult(new PendingMatch("bid-x", "node.local/socket.io/"), IsOwner: true, IsAiFallback: false));
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var r = await h.Resolver.ResolveAsync("rotation_rank_battle", player, default);
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Assert.That(r.MatchingState, Is.EqualTo(3007));
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Assert.That(r.BattleId, Is.EqualTo("bid-x"));
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}
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[Test]
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public async Task Pair_joiner_role_returns_3004()
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{
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var h = BuildHarness();
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var player = Player();
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h.PairUp.Setup(p => p.TryPairAsync("rotation_rank_battle", player, It.IsAny<CancellationToken>()))
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.ReturnsAsync(new PairUpResult(new PendingMatch("bid-x", "node.local/socket.io/"), IsOwner: false, IsAiFallback: false));
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var r = await h.Resolver.ResolveAsync("rotation_rank_battle", player, default);
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Assert.That(r.MatchingState, Is.EqualTo(3004));
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}
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[Test]
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public async Task AI_fallback_returns_3011_regardless_of_owner_flag()
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{
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// IsAiFallback wins the switch even if IsOwner is also true (the resolver's first arm).
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var h = BuildHarness();
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var player = Player();
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h.PairUp.Setup(p => p.TryPairAsync("unlimited_rank_battle", player, It.IsAny<CancellationToken>()))
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.ReturnsAsync(new PairUpResult(new PendingMatch("bid-ai", "node.local/socket.io/"), IsOwner: true, IsAiFallback: true));
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var r = await h.Resolver.ResolveAsync("unlimited_rank_battle", player, default);
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Assert.That(r.MatchingState, Is.EqualTo(3011));
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}
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}
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