Files
SVSimServer/SVSim.UnitTests/Importers/LeaderSkinShopImporterTests.cs
gamer147 a5999a3e9c feat(leader-skin): shop catalog + 5 endpoints (/products, /buy, /buy_set, /buy_set_item, /ids)
Schema: LeaderSkinShopSeries -> Products (owned rewards) + owned
SetCompletionRewards on the series; ViewerLeaderSkinSetClaim composite
PK (ViewerId, SeriesId) backs the /buy_set_item idempotent-claim check.

Importer mirrors SleeveShopImporter: idempotent find-or-create, owned
collections rewritten wholesale on rerun. 16 series, 104 products.

Controller (extends existing /set with 5 new endpoints):
- /products: dict-keyed-by-series_id-string wire shape. is_completed
  per-viewer, rewards.status from ViewerLeaderSkinSetClaim (0=no set
  sale, 1=available, 2=claimed) matching client RewardStatus enum.
- /buy: single skin, sales_type 1/2 dispatch, 3=>501.
- /buy_set: whole series at SetPrice; requires set_sales_status != 0;
  grants every product's rewards (RewardGrantService idempotent on
  already-owned cosmetics, so partial-set buys don't double-add).
- /buy_set_item: requires viewer owns every skin in series; idempotent
  on re-claim (returns 200 + empty reward_list, not 400) so client
  retries don't error.
- /ids: flat owned-skin-id list for badge refresh.

496 tests pass (was 486; +10 leader-skin-shop tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-27 22:55:09 -04:00

66 lines
2.8 KiB
C#

using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Bootstrap.Importers;
using SVSim.Database;
using SVSim.Database.Models;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Importers;
public class LeaderSkinShopImporterTests
{
private static string SeedDir => Path.Combine(AppContext.BaseDirectory, "Data", "seeds");
[Test]
public async Task Imports_series_products_and_set_rewards_from_seed_file()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
await new LeaderSkinShopImporter().ImportAsync(db, SeedDir);
var series = await db.LeaderSkinShopSeries
.Include(s => s.SetCompletionRewards)
.Include(s => s.Products).ThenInclude(p => p.Rewards)
.OrderBy(s => s.Id)
.ToListAsync();
Assert.That(series.Count, Is.GreaterThan(0));
// Spot-check series 100 (Shingeki no Bahamut) — set sale active with 2000c/2000r set price
var s100 = series.First(s => s.Id == 100);
Assert.That(s100.SetSalesStatus, Is.EqualTo(1));
Assert.That(s100.SetPriceCrystal, Is.EqualTo(2000));
Assert.That(s100.SetPriceRupy, Is.EqualTo(2000));
Assert.That(s100.Products.Count, Is.GreaterThan(0));
// Spot-check a series with set-completion rewards (series 103 in capture has 2)
var withRewards = series.FirstOrDefault(s => s.SetCompletionRewards.Count > 0);
Assert.That(withRewards, Is.Not.Null, "at least one series should have set-completion rewards");
Assert.That(withRewards!.SetCompletionRewards.All(r => r.RewardDetailId > 0), Is.True);
// Per-product rewards (the captured shape — skin + emblem + sleeve triplet)
var firstProduct = s100.Products.OrderBy(p => p.Id).First();
Assert.That(firstProduct.LeaderSkinId, Is.GreaterThan(0));
Assert.That(firstProduct.Rewards.Count, Is.EqualTo(3));
}
[Test]
public async Task Is_idempotent_on_rerun()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
await new LeaderSkinShopImporter().ImportAsync(db, SeedDir);
int seriesBefore = await db.LeaderSkinShopSeries.CountAsync();
int productsBefore = await db.LeaderSkinShopProducts.CountAsync();
await new LeaderSkinShopImporter().ImportAsync(db, SeedDir);
Assert.That(await db.LeaderSkinShopSeries.CountAsync(), Is.EqualTo(seriesBefore));
Assert.That(await db.LeaderSkinShopProducts.CountAsync(), Is.EqualTo(productsBefore));
}
}