129 lines
6.0 KiB
C#
129 lines
6.0 KiB
C#
using System.Net;
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using System.Net.Http.Json;
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using System.Text;
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using System.Text.Json;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.Bootstrap.Importers;
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using SVSim.Database;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Controllers;
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public class AchievementControllerTests
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{
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private static string SeedDir => Path.Combine(AppContext.BaseDirectory, "Data", "seeds");
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private static StringContent JsonBody(string json) => new(json, Encoding.UTF8, "application/json");
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private static async Task ImportCatalogs(SVSimTestFactory f)
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{
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using var scope = f.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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await new MissionCatalogImporter().ImportAsync(db, SeedDir);
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await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
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await new BattlePassMonthlyMissionImporter().ImportAsync(db, SeedDir);
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}
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private static async Task<ulong> RupeesBalance(SVSimTestFactory f, long viewerId)
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{
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await using var scope = f.Services.CreateAsyncScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var v = await db.Viewers.Include(x => x.Currency).FirstAsync(x => x.Id == viewerId);
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return v.Currency.Rupees;
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}
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[Test]
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public async Task Claim_advances_level_by_one()
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync();
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await ImportCatalogs(factory);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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// Materialize achievements at MIN(Level) per type
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await client.PostAsync("/mission/info", JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":""}"""));
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// Find an achievement that the viewer is at and claim it.
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// Type 50 ("Achieve Beginner 3 rank") has captured tier at level 3 only — viewer starts at 3.
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var claimBody = """{"achievement_type":50,"level":3,"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
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var resp = await client.PostAsync("/achievement/receive_reward", JsonBody(claimBody));
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var body = await resp.Content.ReadAsStringAsync();
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Assert.That(resp.StatusCode, Is.EqualTo(HttpStatusCode.OK), body);
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await using var scope = factory.Services.CreateAsyncScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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var refreshed = await db.ViewerAchievements
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.FirstAsync(a => a.ViewerId == viewerId && a.AchievementType == 50);
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Assert.That(refreshed.Level, Is.EqualTo(4));
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}
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[Test]
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public async Task Claim_grants_rupees_via_RewardGrantService()
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync();
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await ImportCatalogs(factory);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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await client.PostAsync("/mission/info", JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":""}"""));
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ulong rupeesBefore = await RupeesBalance(factory, viewerId);
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// Type 50 reward in capture: reward_type=9 (Rupy in UserGoodsType enum), reward_number=100.
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var claimBody = """{"achievement_type":50,"level":3,"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
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var resp = await client.PostAsync("/achievement/receive_reward", JsonBody(claimBody));
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resp.EnsureSuccessStatusCode();
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ulong rupeesAfter = await RupeesBalance(factory, viewerId);
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Assert.That(rupeesAfter, Is.EqualTo(rupeesBefore + 100UL),
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"claiming type 50 / level 3 should grant 100 rupees");
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}
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[Test]
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public async Task Claim_response_contains_reward_list()
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync();
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await ImportCatalogs(factory);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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await client.PostAsync("/mission/info", JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":""}"""));
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var claimBody = """{"achievement_type":50,"level":3,"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
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var resp = await client.PostAsync("/achievement/receive_reward", JsonBody(claimBody));
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resp.EnsureSuccessStatusCode();
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var body = await resp.Content.ReadAsStringAsync();
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using var doc = JsonDocument.Parse(body);
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var rewardList = doc.RootElement.GetProperty("reward_list");
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Assert.That(rewardList.GetArrayLength(), Is.GreaterThanOrEqualTo(1));
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var grant = rewardList[0];
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Assert.That(grant.GetProperty("reward_type").GetInt32(), Is.EqualTo(9));
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// For currency grants, reward_num is the POST-STATE TOTAL (per project convention,
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// matches /pack/open behavior). Default-seeded viewer has 50000 rupees → 50100 after grant.
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Assert.That(grant.GetProperty("reward_num").GetInt32(), Is.GreaterThanOrEqualTo(100),
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"reward_num is post-state total for currencies, must be at least the granted amount");
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}
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[Test]
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public async Task Subsequent_claim_of_same_level_fails()
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync();
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await ImportCatalogs(factory);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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await client.PostAsync("/mission/info", JsonBody("""{"viewer_id":"0","steam_id":0,"steam_session_ticket":""}"""));
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var claimBody = """{"achievement_type":50,"level":3,"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
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var first = await client.PostAsync("/achievement/receive_reward", JsonBody(claimBody));
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first.EnsureSuccessStatusCode();
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var second = await client.PostAsync("/achievement/receive_reward", JsonBody(claimBody));
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var body = await second.Content.ReadAsStringAsync();
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Assert.That(body, Does.Contain("\"result_code\":2"),
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"second claim at the same level must fail with result_code=2");
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}
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}
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