Files
2026-05-25 19:07:49 -04:00

255 lines
7.7 KiB
C#

using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Story;
[MessagePackObject]
public class InfoRequest : BaseRequest
{
[JsonPropertyName("section_id")]
[Key("section_id")]
public int SectionId { get; set; }
[JsonPropertyName("chara_id")]
[Key("chara_id")]
public int CharaId { get; set; } // 0 for non-leader-select
}
[MessagePackObject]
public class InfoResponse
{
[JsonPropertyName("story_master_list")]
[Key("story_master_list")]
public List<StoryMasterEntry> StoryMasterList { get; set; } = new();
[JsonPropertyName("maintenance_card_list")]
[Key("maintenance_card_list")]
public List<long> MaintenanceCardList { get; set; } = new();
}
[MessagePackObject]
public class StoryMasterEntry
{
[JsonPropertyName("story_id")]
[Key("story_id")]
public string StoryId { get; set; } = "";
[JsonPropertyName("section_id")]
[Key("section_id")]
public string SectionId { get; set; } = "";
[JsonPropertyName("chara_id")]
[Key("chara_id")]
public string CharaId { get; set; } = "";
[JsonPropertyName("chapter_id")]
[Key("chapter_id")]
public string ChapterId { get; set; } = "";
[JsonPropertyName("is_lock")]
[Key("is_lock")]
public bool IsLock { get; set; }
[JsonPropertyName("next_chapter_id")]
[Key("next_chapter_id")]
public string NextChapterId { get; set; } = "";
[JsonPropertyName("required_chapter_id")]
[Key("required_chapter_id")]
public string RequiredChapterId { get; set; } = "";
[JsonPropertyName("selection_display_position")]
[Key("selection_display_position")]
public string SelectionDisplayPosition { get; set; } = "";
[JsonPropertyName("selection_text_id")]
[Key("selection_text_id")]
public string SelectionTextId { get; set; } = "";
[JsonPropertyName("show_coordinate")]
[Key("show_coordinate")]
public string ShowCoordinate { get; set; } = "";
[JsonPropertyName("x_coordinate")]
[Key("x_coordinate")]
public string XCoordinate { get; set; } = "";
[JsonPropertyName("y_coordinate")]
[Key("y_coordinate")]
public string YCoordinate { get; set; } = "";
// Wire typo preserved: note the space in "is_camera_ movable"
[JsonPropertyName("is_camera_ movable")]
[Key("is_camera_ movable")]
public string IsCameraMovable { get; set; } = "";
[JsonPropertyName("show_subtitles")]
[Key("show_subtitles")]
public string ShowSubtitles { get; set; } = "";
[JsonPropertyName("battle_exists")]
[Key("battle_exists")]
public bool BattleExists { get; set; }
[JsonPropertyName("enemy_chara_id")]
[Key("enemy_chara_id")]
public string EnemyCharaId { get; set; } = "";
[JsonPropertyName("enemy_class")]
[Key("enemy_class")]
public string EnemyClass { get; set; } = "";
[JsonPropertyName("enemy_ai_id")]
[Key("enemy_ai_id")]
public string EnemyAiId { get; set; } = "";
[JsonPropertyName("bg_file_name")]
[Key("bg_file_name")]
public string BgFileName { get; set; } = "";
[JsonPropertyName("chapter_effect_path")]
[Key("chapter_effect_path")]
public string ChapterEffectPath { get; set; } = "";
[JsonPropertyName("chapter_clear_text_id")]
[Key("chapter_clear_text_id")]
public string ChapterClearTextId { get; set; } = "";
[JsonPropertyName("battle3dfield_id")]
[Key("battle3dfield_id")]
public string Battle3dFieldId { get; set; } = "";
[JsonPropertyName("bgm_id")]
[Key("bgm_id")]
public string BgmId { get; set; } = "";
[JsonPropertyName("special_battle_setting_id")]
[Key("special_battle_setting_id")]
public string SpecialBattleSettingId { get; set; } = "";
[JsonPropertyName("release_point")]
[Key("release_point")]
public string ReleasePoint { get; set; } = "";
[JsonPropertyName("battle_settings")]
[Key("battle_settings")]
public List<BattleSettingDto> BattleSettings { get; set; } = new();
[JsonPropertyName("story_reward")]
[Key("story_reward")]
public List<RewardDto> StoryReward { get; set; } = new();
[JsonPropertyName("is_maintenance_chapter")]
[Key("is_maintenance_chapter")]
public bool IsMaintenanceChapter { get; set; }
[JsonPropertyName("is_released")]
[Key("is_released")]
public bool IsReleased { get; set; }
[JsonPropertyName("is_skipped")]
[Key("is_skipped")]
public bool IsSkipped { get; set; }
[JsonPropertyName("is_finish")]
[Key("is_finish")]
public bool IsFinish { get; set; }
[JsonPropertyName("unlock_text")]
[Key("unlock_text")]
public string UnlockText { get; set; } = "";
[JsonPropertyName("is_play_another_end_appearance_animation")]
[Key("is_play_another_end_appearance_animation")]
public bool IsPlayAnotherEndAppearanceAnimation { get; set; }
[JsonPropertyName("is_released_another_end")]
[Key("is_released_another_end")]
public bool IsReleasedAnotherEnd { get; set; }
[JsonPropertyName("is_skip_enabled")]
[Key("is_skip_enabled")]
public bool IsSkipEnabled { get; set; }
// Optional — prod omits the key entirely on chapters without sub-chapters. Only emitted for
// chapters that split into N narrative vignettes (e.g. section 9 ch.13 has 5 sub-chapters).
// The client uses each sub's is_finish flag to derive the parent's ChapterClearStatus
// (AllCleared / AlreadyRead / NotCleared per StoryChapterData.GetClearStatusUsingSubChapter).
// Explicit WhenWritingNull (rather than relying on global policy) so the key is dropped
// under any serializer config — including the wire-shape snapshot test which sets
// DefaultIgnoreCondition=Never to exercise every populated field.
[JsonPropertyName("sub_chapters")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingNull)]
[Key("sub_chapters")]
public List<SubChapterDto>? SubChapters { get; set; }
}
[MessagePackObject]
public class SubChapterDto
{
[JsonPropertyName("story_id")]
[Key("story_id")]
public int StoryId { get; set; }
[JsonPropertyName("sub_chapter_id")]
[Key("sub_chapter_id")]
public int SubChapterId { get; set; }
[JsonPropertyName("is_finish")]
[Key("is_finish")]
public bool IsFinish { get; set; }
[JsonPropertyName("is_maintenance_chapter")]
[Key("is_maintenance_chapter")]
public bool IsMaintenanceChapter { get; set; }
}
[MessagePackObject]
public class BattleSettingDto
{
[JsonPropertyName("deck_class_id")]
[Key("deck_class_id")]
public int DeckClassId { get; set; }
[JsonPropertyName("player_emotion_override")]
[Key("player_emotion_override")]
public int PlayerEmotionOverride { get; set; }
[JsonPropertyName("enemy_emotion_override")]
[Key("enemy_emotion_override")]
public int EnemyEmotionOverride { get; set; }
[JsonPropertyName("skin_id_override")]
[Key("skin_id_override")]
public int SkinIdOverride { get; set; }
[JsonPropertyName("battle3dfield_id_override")]
[Key("battle3dfield_id_override")]
public int Battle3dFieldIdOverride { get; set; }
[JsonPropertyName("bgm_id_override")]
[Key("bgm_id_override")]
public int BgmIdOverride { get; set; }
[JsonPropertyName("deck_skin_id_override")]
[Key("deck_skin_id_override")]
public int DeckSkinIdOverride { get; set; }
}
[MessagePackObject]
public class RewardDto
{
[JsonPropertyName("reward_type")]
[Key("reward_type")]
public string RewardType { get; set; } = "";
[JsonPropertyName("reward_detail_id")]
[Key("reward_detail_id")]
public string RewardDetailId { get; set; } = "";
[JsonPropertyName("reward_number")]
[Key("reward_number")]
public string RewardNumber { get; set; } = "";
}