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gamer147 5e7a65fe5a Story
2026-05-25 14:36:12 -04:00

159 lines
4.9 KiB
C#

using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Story;
// GatheringInfo and CompetitionInfo resolve via the parent Models.Dtos namespace (C# walks outward).
[MessagePackObject]
public class FinishRequest : BaseRequest
{
[JsonPropertyName("story_id")]
[Key("story_id")]
public int StoryId { get; set; }
[JsonPropertyName("is_finish")]
[Key("is_finish")]
public int IsFinish { get; set; }
// Battle-shape fields (present only on play-shape)
[JsonPropertyName("evolve_count")]
[Key("evolve_count")]
public int? EvolveCount { get; set; }
[JsonPropertyName("total_turn")]
[Key("total_turn")]
public int? TotalTurn { get; set; }
[JsonPropertyName("deck_no")]
[Key("deck_no")]
public int? DeckNo { get; set; }
[JsonPropertyName("use_build_deck")]
[Key("use_build_deck")]
public int? UseBuildDeck { get; set; }
[JsonPropertyName("deck_format")]
[Key("deck_format")]
public int? DeckFormat { get; set; }
[JsonPropertyName("class_id")]
[Key("class_id")]
public int? ClassId { get; set; }
[JsonPropertyName("mission")]
[Key("mission")]
public Dictionary<string, int>? Mission { get; set; }
[JsonPropertyName("recovery_data")]
[Key("recovery_data")]
public string? RecoveryData { get; set; }
// Misspelled the same way in every solo finish endpoint — preserved on the wire.
[JsonPropertyName("prosessing_time_data")]
[Key("prosessing_time_data")]
public string[]? ProsessingTimeData { get; set; }
// No-battle-shape fields
[JsonPropertyName("selection_chapter_id")]
[Key("selection_chapter_id")]
public string? SelectionChapterId { get; set; }
[JsonPropertyName("is_select_another_end")]
[Key("is_select_another_end")]
public bool? IsSelectAnotherEnd { get; set; }
/// <summary>
/// Derived: true when the request carries battle-shape fields (ClassId present = play-shape).
/// Kept off both serializations.
/// </summary>
[JsonIgnore]
[IgnoreMember]
public bool IsPlayShape => ClassId.HasValue;
}
[MessagePackObject]
public class FinishResponse
{
[JsonPropertyName("get_class_experience")]
[Key("get_class_experience")]
public string GetClassExperience { get; set; } = "0";
[JsonPropertyName("class_experience")]
[Key("class_experience")]
public int ClassExperience { get; set; }
[JsonPropertyName("class_level")]
[Key("class_level")]
public string ClassLevel { get; set; } = "0";
[JsonPropertyName("achieved_info")]
[Key("achieved_info")]
public Dictionary<string, object> AchievedInfo { get; set; } = new();
[JsonPropertyName("reward_list")]
[Key("reward_list")]
public List<RewardGrant> RewardList { get; set; } = new();
[JsonPropertyName("story_reward_list")]
[Key("story_reward_list")]
public List<RewardGrant> StoryRewardList { get; set; } = new();
// ─── Post-action mypage badge cluster ───
//
// MyPageNotifications.ParseBadgeInfos (Wizard/MyPageNotifications.cs:9) reads every key below
// unguardedly; omitting any one throws KeyNotFoundException in Cute.NetworkManager.Connect and
// aborts the response. The same cluster ships from every endpoint that calls ParseBadgeInfos
// (StoryFinishTask, QuestFinishTask, RecoveryTask, OpenRoomBattleGetRecoveryParamTask).
[JsonPropertyName("quest")]
[Key("quest")]
public BadgeFlag Quest { get; set; } = new();
[JsonPropertyName("story_notification")]
[Key("story_notification")]
public BadgeFlag StoryNotification { get; set; } = new();
[JsonPropertyName("basic_puzzle")]
[Key("basic_puzzle")]
public BadgeFlag BasicPuzzle { get; set; } = new();
[JsonPropertyName("shop_notification")]
[Key("shop_notification")]
public ShopNotificationBadges ShopNotification { get; set; } = new();
[JsonPropertyName("receive_friend_apply_count")]
[Key("receive_friend_apply_count")]
public int ReceiveFriendApplyCount { get; set; }
[JsonPropertyName("gathering_info")]
[Key("gathering_info")]
public GatheringInfo GatheringInfo { get; set; } = new();
[JsonPropertyName("competition_info")]
[Key("competition_info")]
public CompetitionInfo CompetitionInfo { get; set; } = new();
[JsonPropertyName("is_available_colosseum_free_entry")]
[Key("is_available_colosseum_free_entry")]
public bool IsAvailableColosseumFreeEntry { get; set; }
}
[MessagePackObject]
public class RewardGrant
{
[JsonPropertyName("reward_type")]
[Key("reward_type")]
public string RewardType { get; set; } = "";
[JsonPropertyName("reward_id")]
[Key("reward_id")]
public string RewardId { get; set; } = "";
[JsonPropertyName("reward_num")]
[Key("reward_num")]
public string RewardNum { get; set; } = "";
}