33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
using MessagePack;
|
|
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
|
|
using System.Text.Json.Serialization;
|
|
|
|
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Practice;
|
|
|
|
[MessagePackObject]
|
|
public class PracticeFinishResponse
|
|
{
|
|
/// <summary>Class XP gained this match.</summary>
|
|
[JsonPropertyName("get_class_experience")]
|
|
[Key("get_class_experience")] public int GetClassExperience { get; set; }
|
|
|
|
/// <summary>Total accumulated class XP for the played class after this match.</summary>
|
|
[JsonPropertyName("class_experience")]
|
|
[Key("class_experience")] public int ClassExperience { get; set; }
|
|
|
|
/// <summary>Class level after this match (post-promotion if XP rolled over).</summary>
|
|
[JsonPropertyName("class_level")]
|
|
[Key("class_level")] public int ClassLevel { get; set; } = 1;
|
|
|
|
/// <summary>
|
|
/// Missions / achievements / rewards rollup. Empty dict means "nothing accumulated"
|
|
/// (spec: parser tolerates empty object).
|
|
/// </summary>
|
|
[JsonPropertyName("achieved_info")]
|
|
[Key("achieved_info")] public Dictionary<string, object> AchievedInfo { get; set; } = new();
|
|
|
|
/// <summary>Standard reward grants applied to user's inventory. Empty by default.</summary>
|
|
[JsonPropertyName("reward_list")]
|
|
[Key("reward_list")] public List<Reward> RewardList { get; set; } = new();
|
|
}
|