Closes 5 of arena-colosseum's 16 spec shapes (1/16 → 6/16). Lobby reads
(/top, /get_fee_info, /event_info) render an empty "no event scheduled"
payload by default; /entry + /register_deck activate via admin-flipped
ColosseumSeason + ColosseumRounds config sections.
* Schema: ViewerArenaColosseumRun standalone table (unique on ViewerId)
with jsonb run-state columns mirroring ViewerArenaTwoPickRun.
* Config sections: ColosseumSeasonConfig (event-level), ColosseumRoundsConfig
(the 3-round bracket). Empty defaults — IsColosseumPeriod=false.
* Migration AddArenaColosseumRun (DDL only; seed rows come from the section
ShippedDefaults via EnsureSeedDataAsync).
* DTOs: ColosseumLobbyInfo (round-level, /top + /get_fee_info), ColosseumEventInfo
(event-level, /event_info), ColosseumOwnStatus (shared status block),
ColosseumEntryRef, ColosseumFeeList, ColosseumUserDeck, ColosseumBattleResults,
ColosseumRoundDetail + ColosseumGroupRow. EventInfoResponse uses explicit
[JsonPropertyName("1"|"2"|"3")] for the string-keyed rounds shape per spec.
* Controller: ArenaColosseumController replaces the 1-action stub with
the five lifecycle endpoints. /top emits leader_skin_id even when 0
(project_wire_null_policy override).
* Tests: 11 controller-level tests + 6 config round-trip tests covering
empty-season payloads, run-seeded /top round-trip, crystal/rupy entry
debits, now_round_id mismatch rejection, deck_no_list round-trip + reject.
62 lines
2.5 KiB
C#
62 lines
2.5 KiB
C#
using System.Text.Json.Serialization;
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using MessagePack;
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using SVSim.EmulatedEntrypoint.Models.Dtos.ArenaColosseum;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.ArenaColosseum;
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/// <summary>
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/// <c>POST /arena_colosseum/top</c> — lobby state for an in-progress run. When no season is
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/// active <see cref="ColosseumInfo.IsColosseumPeriod"/> is <c>false</c> and most other
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/// fields are absent (the client guards on that flag before reading anything else).
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/// </summary>
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[MessagePackObject]
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public class TopResponse
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{
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[JsonPropertyName("entry_info")] [Key("entry_info")]
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public ColosseumEntryRef EntryInfo { get; set; } = new();
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[JsonPropertyName("colosseum_info")] [Key("colosseum_info")]
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public ColosseumLobbyInfo ColosseumInfo { get; set; } = new();
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[JsonPropertyName("colosseum_status")] [Key("colosseum_status")]
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public ColosseumOwnStatus ColosseumStatus { get; set; } = new();
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[JsonPropertyName("now_round_id")] [Key("now_round_id")]
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public int NowRoundId { get; set; }
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[JsonPropertyName("user_deck")] [Key("user_deck")]
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public List<ColosseumUserDeck> UserDeck { get; set; } = new();
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[JsonPropertyName("max_battle_count")] [Key("max_battle_count")]
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public int MaxBattleCount { get; set; }
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[JsonPropertyName("is_finish")] [Key("is_finish")]
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public bool IsFinish { get; set; }
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[JsonPropertyName("final_round_eliminate_count")] [Key("final_round_eliminate_count")]
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public int FinalRoundEliminateCount { get; set; }
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[JsonPropertyName("end_time")] [Key("end_time")]
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public string EndTime { get; set; } = "";
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[JsonPropertyName("battle_results")] [Key("battle_results")]
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public ColosseumBattleResults BattleResults { get; set; } = new();
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[JsonPropertyName("breakthrough_number")] [Key("breakthrough_number")]
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public int? BreakthroughNumber { get; set; }
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[JsonPropertyName("box_grade_list")] [Key("box_grade_list")]
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public List<int>? BoxGradeList { get; set; }
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[JsonPropertyName("selected_chaos_id")] [Key("selected_chaos_id")]
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public int? SelectedChaosId { get; set; }
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/// <summary>ALWAYS emitted, even when 0. <c>WhenWritingNull</c> would strip this otherwise —
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/// see <c>project_wire_null_policy</c>: client does <c>jsonData["leader_skin_id"].ToInt()</c>
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/// unguarded, which throws a KeyNotFoundException if absent.</summary>
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[JsonPropertyName("leader_skin_id")]
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[JsonIgnore(Condition = JsonIgnoreCondition.Never)]
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[Key("leader_skin_id")]
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public long LeaderSkinId { get; set; }
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}
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