Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/RankBattle/RankBattleFinishResponseDto.cs
gamer147 7c4aa89d45 feat(rank-battle): RankBattleController shell + DTOs + routing smoke tests
Stands up the controller with all 13 rank-battle URL routes wired via
explicit absolute [HttpPost] attributes (multi-prefix family — can't ride
[Route(\"[controller]\")]). Real DoMatching / AiStart logic arrives in
later tasks; finish + telemetry + force-finish are returnable stubs as
of this task.

DTOs cover the request + response shapes per the spec. Note the
camelCase wire keys on AiBattlePlayerInfo (sleeveId, emblemId, ...) —
the AI battle subsystem uses camelCase, not the project-default
snake_case, per AIBattleStartTask.Parse's literal Keys.Contains lookups.

DoMatchingResponseDto.NodeServerUrl is non-nullable + always-emit (with
[JsonIgnore(Never)]) — matches Phase 2's TK2 fix because the client's
DoMatchingBase parser calls .ToString() without a Keys.Contains guard.

13 routing smoke tests confirm each URL resolves to the controller.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 01:19:02 -04:00

60 lines
1.8 KiB
C#

using System.Text.Json.Serialization;
using MessagePack;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.RankBattle;
/// <summary>
/// Stubbed Phase-3 rank-finish payload. Per RankBattleFinishTask.cs:57-63, the client
/// uses GetValueOrDefault(key, 0) for the seven primary scalars and Keys.Contains
/// for everything else — emitting zeros is safe. All-optional fields beyond these
/// eleven are deliberately omitted (no mission/treasure-box/battle-pass evaluation
/// in Phase 3 scope).
/// </summary>
[MessagePackObject(keyAsPropertyName: true)]
public sealed class RankBattleFinishResponseDto
{
[JsonPropertyName("rank")]
[Key("rank")]
public int Rank { get; set; }
[JsonPropertyName("after_battle_point")]
[Key("after_battle_point")]
public int AfterBattlePoint { get; set; }
[JsonPropertyName("after_master_point")]
[Key("after_master_point")]
public int AfterMasterPoint { get; set; }
[JsonPropertyName("battle_point")]
[Key("battle_point")]
public int BattlePoint { get; set; }
[JsonPropertyName("master_point")]
[Key("master_point")]
public int MasterPoint { get; set; }
[JsonPropertyName("successive_win_number")]
[Key("successive_win_number")]
public int SuccessiveWinNumber { get; set; }
[JsonPropertyName("successive_win_bonus")]
[Key("successive_win_bonus")]
public int SuccessiveWinBonus { get; set; }
[JsonPropertyName("battle_result")]
[Key("battle_result")]
public int BattleResult { get; set; }
[JsonPropertyName("get_class_experience")]
[Key("get_class_experience")]
public int GetClassExperience { get; set; }
[JsonPropertyName("class_experience")]
[Key("class_experience")]
public int ClassExperience { get; set; }
[JsonPropertyName("class_level")]
[Key("class_level")]
public int ClassLevel { get; set; } = 1;
}