Implement all five guild_chat attachment endpoints:
- add_deck: server looks up deck by (viewerId, format, deckNo) and snapshots
the current state into a DECK-type chat message DeckPayload column.
- delete_deck: author OR leader/sub-leader may clear; returns refreshed
deck_log. Extended IGuildChatMessageRepository.ClearDeckAsync with
leaderOverride flag; added GetDeckMessagesAsync + GetByMessageIdAsync.
- add_replay: stores {"battle_id": N} in ReplayPayload; full shape is
TODO(post-merge) pending replay-subsystem capture.
- replay_detail: returns the stored ReplayPayload as JsonElement passthrough.
- deck_log: returns all active DECK messages grouped by API-side Format string
key ("1"=Rotation, "2"=Unlimited, "3"=PreRotation always present;
"4"=Crossover, "5"=MyRotation only when non-empty).
Adds DeckLogDataDto (typed) for deck_log / delete_deck responses.
Replay response uses JsonElement passthrough (TODO(post-merge)).
8 new integration tests — all green. Full suite 1530/1530 pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
using MessagePack;
|
|
using System.Text.Json.Serialization;
|
|
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
|
|
using SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild;
|
|
|
|
namespace SVSim.EmulatedEntrypoint.Models.Dtos.GuildChat;
|
|
|
|
/// <summary>
|
|
/// Response for POST /guild_chat/deck_log.
|
|
/// deck_log keys are stringified API-side Format ints (e.g. "1", "2", "3").
|
|
/// Rotation / Unlimited / PreRotation buckets are always present.
|
|
/// Crossover / MyRotation keys are included only when non-empty (client uses TryGetValue).
|
|
/// </summary>
|
|
[MessagePackObject]
|
|
public class GuildChatDeckLogResponse
|
|
{
|
|
[JsonPropertyName("maintenance_card_list"), Key("maintenance_card_list"),
|
|
JsonIgnore(Condition = JsonIgnoreCondition.Never)]
|
|
public List<int> MaintenanceCardList { get; set; } = new();
|
|
|
|
/// <summary>
|
|
/// Decks shared in chat, bucketed by API-side Format value (stringified int keys).
|
|
/// Keys present: "1" (Rotation), "2" (Unlimited), "3" (PreRotation); optionally "4" (Crossover), "5" (MyRotation).
|
|
/// </summary>
|
|
[JsonPropertyName("deck_log"), Key("deck_log"),
|
|
JsonIgnore(Condition = JsonIgnoreCondition.Never)]
|
|
public Dictionary<string, List<DeckLogDataDto>> DeckLog { get; set; } = new();
|
|
}
|