Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/Guild/GuildEmblemListResponse.cs
gamer147 99019963ca feat(guild): controller scaffolding + /guild/info baseline
- 5 common DTOs under Models/Dtos/Common/Guild/ (GuildDetailDto,
  GuildUserBaseDto, GuildMemberInfoDto, ChatUserDto, ChatMessageDto)
- 28 per-endpoint request/response DTOs under Models/Dtos/Guild/ and
  Models/Dtos/GuildChat/ with full [MessagePackObject]/[Key]/
  [JsonPropertyName] attribute mirrors on every property
- GuildController (22 actions): /guild/info returns prod-shape with
  config-backed max_member_num/max_sub_leader_num/usable_stamp_list;
  21 stubs return empty/default DTOs
- GuildChatController (7 stubs), /guild_chat/messages stub returns
  wait_interval=10 per config
- 29 new routing smoke test cases (100 total, all pass)
- GuildWireShape literal-JSON test for GuildInfoResponse (1/1 pass)
- GameConfigurationJsonbTests updated for 17th GuildConfig section
- Total: 1422 tests pass, 0 errors

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 12:01:27 -04:00

22 lines
736 B
C#

using MessagePack;
using System.Text.Json.Serialization;
using SVSim.EmulatedEntrypoint.Models.Dtos.Common;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Guild;
/// <summary>Response for POST /guild/emblem_list. List of emblem entries the leader can select.</summary>
[MessagePackObject]
public class GuildEmblemListResponse
{
[JsonPropertyName("guild_emblem_list"), Key("guild_emblem_list")]
public List<GuildEmblemEntry> EmblemList { get; set; } = new();
}
/// <summary>One emblem entry. emblem_id is long per spec.</summary>
[MessagePackObject]
public class GuildEmblemEntry
{
[JsonPropertyName("emblem_id"), Key("emblem_id"), JsonConverter(typeof(StringifiedLongConverter))]
public long EmblemId { get; set; }
}