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gamer147 d7bb44973a feat(matching): ModePolicy registry for per-mode pair-up policy
Adds PolicyKind enum (PvpOnly, PvpFirstThenAiFallback), ModePolicy
record, and ModePolicyRegistry singleton with last-wins dict + PvpOnly
default for unknown modes. Wired into InProcessPairUp in a later task.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 00:55:18 -04:00

37 lines
1.3 KiB
C#

namespace SVSim.EmulatedEntrypoint.Matching;
/// <summary>
/// Per-mode pairing policy. TK2 is PvP-only; rotation/unlimited rank battles
/// can fall back to an AI battle after a configurable threshold. Future modes
/// add rows in DI registration.
/// </summary>
public enum PolicyKind
{
/// <summary>Pair PvP; if no partner arrives, keep waiting indefinitely (modulo stale eviction).</summary>
PvpOnly,
/// <summary>Pair PvP if a partner arrives within the threshold; otherwise fall back to a Bot battle.</summary>
PvpFirstThenAiFallback,
}
public sealed record ModePolicy(string Mode, PolicyKind Kind);
/// <summary>
/// DI singleton. Holds the per-mode policy lookup. Unknown modes default to
/// <see cref="PolicyKind.PvpOnly"/> (safest — never accidentally fall through to AI
/// for a mode whose policy hasn't been wired).
/// </summary>
public sealed class ModePolicyRegistry
{
private readonly Dictionary<string, ModePolicy> _byMode;
public ModePolicyRegistry(IEnumerable<ModePolicy> policies)
{
// Last-wins on duplicate keys — documented in tests.
_byMode = new Dictionary<string, ModePolicy>();
foreach (var p in policies) _byMode[p.Mode] = p;
}
public ModePolicy For(string mode) =>
_byMode.TryGetValue(mode, out var p) ? p : new ModePolicy(mode, PolicyKind.PvpOnly);
}