18 lines
653 B
C#
18 lines
653 B
C#
using Microsoft.EntityFrameworkCore;
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namespace SVSim.Database.Models;
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/// <summary>
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/// Per-viewer, per-pack gacha-point balance. Owned collection on <see cref="Viewer"/>.
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/// <c>PackId</c> = parent_gacha_id. <c>Points</c> accumulates one per pack opened (or
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/// <c>PackChildGachaEntry.OverrideIncreaseGachaPoint</c> when set on the child) and is
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/// decremented by <see cref="PackGachaPointConfig.ExchangeablePoint"/> per exchange.
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/// Unique index on (ViewerId, PackId) per project_owned_collection_unique_index.
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/// </summary>
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[Owned]
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public class ViewerGachaPointBalance
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{
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public int PackId { get; set; }
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public int Points { get; set; }
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}
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