Files
SVSimServer/SVSim.Database/Models/PuzzleGroupEntry.cs

33 lines
1.4 KiB
C#

using SVSim.Database.Common;
namespace SVSim.Database.Models;
/// <summary>
/// One row per basic_puzzle group (puzzle_master_id). Static catalog seeded by
/// SVSim.Bootstrap.PuzzleImporter from seeds/puzzle-groups.json.
/// See docs/api-spec/endpoints/post-login/basic-puzzle/info.md.
/// </summary>
public class PuzzleGroupEntry : BaseEntity<int>
{
/// <summary>puzzle_master_id on the wire. PK + display order key.</summary>
public int PuzzleMasterId { get => Id; set => Id = value; }
/// <summary>SystemText id. "Puzzle_QuestSelect_0301" etc. Client resolves with Data.SystemText.Get.</summary>
public string BasicTitleTextId { get; set; } = string.Empty;
/// <summary>Character id for the group portrait. Wire as string but stored as int.</summary>
public int PuzzleCharaId { get; set; }
/// <summary>Mission-attribution chara. Usually == PuzzleCharaId but observed group 2 has 3208/2703 split.</summary>
public int CharaId { get; set; }
/// <summary>1 = Special/Expert rounds, 2 = Regular numbered rounds. Drives client display ordering.</summary>
public int SortType { get; set; }
/// <summary>Difficulty-name dict serialized as JSON (e.g. {"Beginner":"0","Experienced":"1","Expert":"2"}).</summary>
public string DifficultyNameListJson { get; set; } = "{}";
// Navigation
public List<PuzzleEntry> Puzzles { get; set; } = new();
}