Three new EF entities and a migration:
- PackDrawConfigEntry (per-pack: animation rate, has-bonus flag, special-kind label)
- PackDrawSlotRateEntry (pack/slot/tier -> rate, unique index)
- PackDrawCardWeightEntry (per-card-rate facts incl rate-less rows)
DrawSlot {General, Eighth, Bonus} and DrawTier {Bronze, Silver, Gold, Legendary, Special}.
Special collapses leader_card and limited_time_leader (verified mutually exclusive per pack).
IsEnabled column on PackConfigEntry — admin gate for synthesized stubs, distinct from
the wire-mirror IsHide.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
21 lines
668 B
C#
21 lines
668 B
C#
using System.ComponentModel.DataAnnotations.Schema;
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using SVSim.Database.Common;
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using SVSim.Database.Enums;
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namespace SVSim.Database.Models;
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/// <summary>
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/// Per (pack, slot, tier) rate. Natural key (PackId, Slot, Tier) is enforced via unique index.
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/// Id is auto-generated — override BaseEntity's [DatabaseGenerated(None)] default.
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/// </summary>
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public class PackDrawSlotRateEntry : BaseEntity<long>
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{
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public override long Id { get; set; }
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public int PackId { get; set; }
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public DrawSlot Slot { get; set; }
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public DrawTier Tier { get; set; }
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public double RatePct { get; set; }
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}
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