Schema: LeaderSkinShopSeries -> Products (owned rewards) + owned SetCompletionRewards on the series; ViewerLeaderSkinSetClaim composite PK (ViewerId, SeriesId) backs the /buy_set_item idempotent-claim check. Importer mirrors SleeveShopImporter: idempotent find-or-create, owned collections rewritten wholesale on rerun. 16 series, 104 products. Controller (extends existing /set with 5 new endpoints): - /products: dict-keyed-by-series_id-string wire shape. is_completed per-viewer, rewards.status from ViewerLeaderSkinSetClaim (0=no set sale, 1=available, 2=claimed) matching client RewardStatus enum. - /buy: single skin, sales_type 1/2 dispatch, 3=>501. - /buy_set: whole series at SetPrice; requires set_sales_status != 0; grants every product's rewards (RewardGrantService idempotent on already-owned cosmetics, so partial-set buys don't double-add). - /buy_set_item: requires viewer owns every skin in series; idempotent on re-claim (returns 200 + empty reward_list, not 400) so client retries don't error. - /ids: flat owned-skin-id list for badge refresh. 496 tests pass (was 486; +10 leader-skin-shop tests). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
using SVSim.Database.Common;
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namespace SVSim.Database.Models;
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/// <summary>
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/// One leader-skin-shop series (a themed collection — e.g. "7th Anniversary Skins").
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/// PK = wire series_id. <see cref="SetSalesStatus"/> controls whether the per-series
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/// "buy whole set" UI is offered: 0=none (single-skin purchases only), non-zero=set sale active.
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/// When set-active, the set-price + set-completion-reward fields are populated.
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/// </summary>
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public class LeaderSkinShopSeriesEntry : BaseEntity<int>
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{
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public bool IsNew { get; set; }
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public bool IsEnabled { get; set; }
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/// <summary>SkinSeriesPurchaseInfo.eSetSalesStatus — 0=None.</summary>
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public int SetSalesStatus { get; set; }
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public int? SetPriceCrystal { get; set; }
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public int? SetPriceRupy { get; set; }
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public int? SetPriceTicket { get; set; }
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public long? SetPriceTicketId { get; set; }
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/// <summary>
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/// SkinSeriesPurchaseInfo.RewardStatus — 0=none. The per-VIEWER claim state is computed
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/// at request time from <see cref="ViewerLeaderSkinSetClaim"/>; this column is the catalog
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/// default surfaced when no viewer is in context (or when set_sales_status==0).
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/// </summary>
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public int SetCompletionRewardStatus { get; set; }
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public List<LeaderSkinShopProductEntry> Products { get; set; } = new();
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public List<LeaderSkinShopSeriesRewardEntry> SetCompletionRewards { get; set; } = new();
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}
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