40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
using SVSim.Database.Common;
|
|
|
|
namespace SVSim.Database.Models;
|
|
|
|
/// <summary>
|
|
/// One row per AI bot opponent the rank-battle AI-fallback path can pick. Populated
|
|
/// from seeds/bot-roster.json by SVSim.Bootstrap.BotRosterImporter.
|
|
///
|
|
/// The Id (= AiId) MUST match a row in the client's baked-in master CSV
|
|
/// <c>data_dumps/client-assets/rm_ai_setting.csv</c>; if it doesn't, the client's
|
|
/// <c>RankMatchAISettingList.GetSettingData(aiId)</c> throws
|
|
/// <c>InvalidOperationException</c> at battle-start.
|
|
///
|
|
/// Cosmetic ids (sleeve / emblem / degree / field) MUST resolve in
|
|
/// <c>SBattleLoad.LoadOpponentAssets</c>; placeholder 1s left the client hanging on
|
|
/// "Waiting for opponent". Prod-verified values were captured from live prod traffic.
|
|
/// </summary>
|
|
public class BotRosterEntry : BaseEntity<int>
|
|
{
|
|
/// <summary>Client AI catalog id (rm_ai_setting.csv enemy_ai_id). Also the PK.</summary>
|
|
public int AiId { get => Id; set => Id = value; }
|
|
|
|
public string CountryCode { get; set; } = string.Empty;
|
|
public string UserName { get; set; } = string.Empty;
|
|
|
|
public int SleeveId { get; set; }
|
|
public int EmblemId { get; set; }
|
|
public int DegreeId { get; set; }
|
|
public int FieldId { get; set; }
|
|
public int IsOfficial { get; set; }
|
|
|
|
public int ClassId { get; set; }
|
|
public int CharaId { get; set; }
|
|
|
|
public int Rank { get; set; }
|
|
public int BattlePoint { get; set; }
|
|
public int IsMasterRank { get; set; }
|
|
public int MasterPoint { get; set; }
|
|
}
|