Files
SVSimServer/SVSim.Database/Migrations/20260602155321_AddBotRoster.cs
gamer147 24f9b2240e feat(matching): move BotRoster from hardcoded fixture to DB-backed seed
Phase 3 shipped the AI rank battle bot pool as a hardcoded 8-entry list
inlined in SVSim.EmulatedEntrypoint/Matching/BotRoster.cs — editing meant
recompiling. Per PLAN.md 2026-06-02 item (d), move it to a Bootstrap
importer so the roster lives in seeds/bot-roster.json and the DB.

Shape mirrors PracticeOpponent end-to-end:
- BotRosterEntry (SVSim.Database/Models) — PK = AiId via the Id passthrough
  pattern. DbSet<BotRosterEntry> BotRoster on SVSimDbContext.
- AddBotRoster migration (DDL only, per migrations-are-DDL-only rule).
- seeds/bot-roster.json — 8 rows preserving the current prod-verified
  cosmetic ids (sleeve 704141010 / emblem 400001100 / degree 120027 /
  field 5) and series-1 ai_ids from rm_ai_setting.csv (1111..1181).
- BotRosterSeed POCO + BotRosterImporter (idempotent upsert keyed by AiId,
  leaves seed-missing rows intact). Wired into SVSim.Bootstrap/Program.cs
  next to PracticeOpponentImporter.
- IGlobalsRepository.GetBotRoster() + impl.

IBotRoster.Pick → PickAsync because BotRoster now depends on the transient
IGlobalsRepository. RankBattleController awaits the new signature. The
deterministic hash-on-ctx invariant (same ctx → same bot, so /ai_<fmt>/start
retries pick the same opponent) is preserved.

DI: AddSingleton<IBotRoster> → AddTransient (matches IGlobalsRepository's
lifetime). Test fixture's SeedGlobalsAsync also runs the importer so
RankBattleControllerTests + the rewritten BotRosterTests both see seeded
rows.

Tests: 931 → 936 passing. Existing 3 BotRosterTests reshaped for the DB
backing + 1 new "throws on empty roster" guard; 4 new
BotRosterImporterTests mirror PracticeOpponentImporterTests
(round-trip / idempotent / seed-missing-row-intact / ai_id=0 skip).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 11:58:19 -04:00

50 lines
2.2 KiB
C#

using System;
using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable
namespace SVSim.Database.Migrations
{
/// <inheritdoc />
public partial class AddBotRoster : Migration
{
/// <inheritdoc />
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "BotRoster",
columns: table => new
{
Id = table.Column<int>(type: "integer", nullable: false),
AiId = table.Column<int>(type: "integer", nullable: false),
CountryCode = table.Column<string>(type: "text", nullable: false),
UserName = table.Column<string>(type: "text", nullable: false),
SleeveId = table.Column<int>(type: "integer", nullable: false),
EmblemId = table.Column<int>(type: "integer", nullable: false),
DegreeId = table.Column<int>(type: "integer", nullable: false),
FieldId = table.Column<int>(type: "integer", nullable: false),
IsOfficial = table.Column<int>(type: "integer", nullable: false),
ClassId = table.Column<int>(type: "integer", nullable: false),
CharaId = table.Column<int>(type: "integer", nullable: false),
Rank = table.Column<int>(type: "integer", nullable: false),
BattlePoint = table.Column<int>(type: "integer", nullable: false),
IsMasterRank = table.Column<int>(type: "integer", nullable: false),
MasterPoint = table.Column<int>(type: "integer", nullable: false),
DateCreated = table.Column<DateTime>(type: "timestamp with time zone", nullable: false),
DateUpdated = table.Column<DateTime>(type: "timestamp with time zone", nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_BotRoster", x => x.Id);
});
}
/// <inheritdoc />
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "BotRoster");
}
}
}